Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Keep in mind that simply raising a skill for a wepon group doesn't automatically make you super awesome with all weapons in that group, feats are what brings out the "magic" and that's how you narrow down your choices.
Still you could easily get the feats to cover both snipers and shotguns or smgs and have more left over for other stuff.
You need stealth and 10 perception for the sniper with Aimed Shot, Snipe and maybe the new Killing Spree feat. Commando and Spec Ops for the SMG. Full Auto isn't worth wasting 2 more points in strength for imo, it's more of a decicated assault rifle feat. 5 str is all you need for the sniper rifle.
Grenade feats are nice but not neccessary imo. Shotguns are just being added so all their feats are new.
In any case there's lots of tweaks you can make so take a look for yourself: https://www.underrail.com/wiki/index.php?title=Feats
This can also help you plan: http://underrail.info.tm/build/
Melee doesn't need to be monotonous though. You can combine it with throwing, traps, psi abilities, this game is huge in terms of character building.
I disagree. There is plenty of meta you need to know about psi and you need a certain level of system mastery to actually pull a lot of stuff that makes psi good.
Something like an unarmed fighter with leather gloves or ranged high Con tin can would be easier to manage for new players.
Nah, while I'm not saying other builds aren't good, psi is head and shoulders above others for seeing all the content the game has to offer because it builds directly into the soft skills. And as any good old-school Fallout player knows, the soft skills are what really show you the game.
frankly, I'd recommend throwing plus psi.
why?
because throwing covers pretty much all the bases, which allows you to learn how to maximize your psi build while you cover your ass with caltrops, flashbangs, nets, throwing knives, and grenades.
throwing gets you serious poison effects on enemies, major crowd control, immobilization effects, long term fear and burning effects... etc. doesn't take too many points to get it to where you aren't blowing yourself up with inaccuracy. 50 max seems to do for most people.
allows you to still play the crafting game if you want, though most of the poisoned throwing items can actually be bought at shops if you don't. crawler caltrops are my go to item I always carry on my belt. they are permanent (even if you leave the map and come back days later, they still will be killing things that spawned since you last visited!), will affect any enemy that steps on them, and will poison any not immune, with 2 turn stun after 2 turns of poison... it's like having your own unkillable army of tiny crawlers. I cannot count the number of times I have used these to set up ambushes, or save my ass from something rushing at me from offscreen.
so yeah, psi for flavour, throwing for backup.
Choose to your taste only.
Please no offesne to all guys who recomended psi, but i just don't really feel like it, i want to see what guns can do. Ill do my second playtrough with this.
So, anyone has good sniper-builds?
I bet you can kill a yak with one of those
are you playing on dominating? Because most of the stuff about evasion\dodge not being useful is said in the context of dominating difficulty (30% combat skill increase for enemies). On Hard and lower it is pretty good.
Unarmed (fist weapons) is generally pretty powerful and simple build.
Replaying first jobs at station for sniper build i seen on youtube is a total pain, i seriously considering just dropping this game at this point. Not to brag about it, but that is just a misleading bs, i read that it isn't exactly "oy you got more chances to dodge stuff as you invest in this skill, it's so usefull" as it written in description, but rather some insane mathematical calculations based on enemy type, level, their proficiency and then in the end it gives numbers so pathetic that it absolutely pointless to invest there. WHAT WERE THEY THINKING?
So here i am, litteraly wasting my time on second run. Btw, fisting everyone first time was much faster than whatever i'm doing with aimed shot and other stuff right now, without any need to manage ammo and weapons.
You need to take the Nimble feat and make sure you're only wearing light armor. Armor penalties reduce your evasion/dodge and stealth by their given percentage.
Getting hit 6 times out of 10 is not as good as getting hit 2 times out of 10, but it is better than getting hit 10 times out of 10. It's like with resistances - 95% is great, but 50% is better than 0