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So what if the numbers you are seeing are only true for times your character sucsessfully rolls some kind of weapon handling roll or something behind the screen?
Im not exactly sure how all of it works...
Here are some previus discusions on the topic of how weapon skills behave against Dodge/Evasion and stuff: https://underrail.com/forums/index.php?topic=3285.0
For that topic above Epeli made this: http://underrail.info.tm/junk/precision.html
Also the Precision page from the wiki: https://www.underrail.com/wiki/index.php?title=Precision
150, Not 15 >___<
Believe me, i've played many old games where such is normal, and many have been tested to show that it is broken. If i remember the wasteland games, some online games, many i've personally tested and many others have used the actual game code to show the problems.
This game seems the same, it isn't something you can fix you just have to know its there and work around it. Just today i'm mad at missing stuff (95% chance to hit.. miss, miss, miss, hit, miss, miss). or the 65% chance to hit which should at least be every other shot, but misses 17 in 20 chances, you get the idea.
Just adapt. Use more traps which are 100% chance, save scum until you actually hit stuff and all that.
Again nothing you can do about it, it was either programmed intentionally, or more likely the programmers, devs, etc don't talk to each other and just put in what ever numbers they want. Human ignorance/mistakes usually is the case.
Small samples are of course, statistically meaningless.
The devs posted in Discord the results of batches of 1000 shots vs displayed hit chance and each batch had a number of hits matching the displayed hit chance.
Take a situation and try it out. Today i tried out a situation where i was stealthed and had a 64% chance to hit a stationary target starting combat. So i went and recorded my first 100 shots to see.
Total shots hit 41 out of 100. Not 64, not close to 64%. 41%. Of course that is a small test but even small tests can start to show you, especially if you notice all game that you have problems.
As for Devs posting, you never believe the makers of the game, there are tons of instances of devs and programmers saying this and that is correct, when it turns out they aren't and they get very quiet after they are proven wrong by players and people smarter than them. Again, many have taken actual game codes to batch process percentages and shown that ingame programming is wrong and they show what the actual numbers are. I never believe Devs and programmers for a second, they always get proven wrong by much smarter people.
Just do your own tests, it isn't hard. Even a small test will show you problems. Most of the time when you take those small tests and make bigger tests, the results don't change.
Proved that in the wasteland games where percentages were broken even though "oh everything is correct and ok". 20% chance to get an item and after 200 tries 0 items. You can simply google calculations to see the odds of rolling a random number 1-5 .200 times, and never getting a 1.
People aren't stupid, if you play a game and notice bad RNG, it usually isn't just made up especially when MANY people comment on it, and start experimenting themselves. 45% chance and you hit 3 in 20? Yea, i believe devs and programmers lol
So don't believe the devs.
But instead believe some random person who just typed numbers on their computer instead of providing actual evidence.
No thanks.
You are comparing a sample of 100 attempts against multiple sets of 1000 attempts.
If you remember the Law of Large Numbers, the more attempts you make, the closer you will get to the true statistical distribution. Now, if you were to repeat your test, say, ten more times and noticed that the results were not getting any closer to the expected 64% chance, then and only then would you have a valid case. Otherwise, it's nothing more than the anecdotal evidence.