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Darx Aug 1, 2019 @ 7:47am
Question about Health Center
So im in the lemurian health center.

I think i explorered everything up to the point when i get the security card from the dead guard and the robot goes through the big door and tells me stay outside.

i did that but now what? there is still another door thats locked and no way to get inside.
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Showing 16-30 of 31 comments
Brendan83 Aug 9, 2019 @ 9:03am 
My character doesn't have the Will to resist going in, once I talk to the Strongman. My only option is to kill the Strongman. Then, I can leave (getting a jolt of pain down my spine at the elevator).
bankster Aug 9, 2019 @ 10:19am 
Originally posted by Brendan83:
I haven't tried fighting the Strongman yet. When I talk to him, it always ends with men going into the room with the Doc. I don't know how to choose another option.

I just want to do what's right. What do you think is the moral thing to do here? Maybe it's best to do what the doctor wants, even if it scars you.

Originally posted by Brendan83:
My character doesn't have the Will to resist going in, once I talk to the Strongman. My only option is to kill the Strongman. Then, I can leave (getting a jolt of pain down my spine at the elevator).


I belive this quest is a bit of a trap becouse as you say you feel compeled to see it through to the end, in this case helping Doctor M will leave you scared. Strongman warnes you that going in is a bad idea and you might even die.
So it seems the optimal solution is to let go off temptation to do it yourself and let Strongman attempt it.
Auron Starglider Aug 9, 2019 @ 12:26pm 
Originally posted by Wize:
It seems to also depend on how you weathered the doctor's attempts to psionically connect to you as you explored the facility. I resisted every attempt with the Will option before going to the basement.

What's weird for me is that I seemed to have resisted all (or maybe most - there was one that gave me the idea I might have failed, or just barely succeeded), and I keep dying instantly with a will of 10 (psi-heavy build).

I get this message when I have my choice of actions, after being told I cannot endure it and that the link is nearly severed: "I will enter his chamber. You will stay behind. The link will be severed, and after that, you will be free to leave. Nothing else can be done, for your will was too strong. And after this... it will be even stronger, sir."
Last edited by Auron Starglider; Aug 9, 2019 @ 12:29pm
Eu sou Aug 22, 2019 @ 10:24pm 
I don't remember if I tried to resist Dr Morgue's will tests. but as I have will 3 should not have helped much.

With me the robot "Man" said I had a very strong link with Dr, and that thanks to the fact that I had survived the visions and the struggles, I was "strong" and "resilient" enough to enter the room and " do what had to be done ". So my character came in and killed Dr.

I don't know if this all has to do with having Strength 11 and Constitution 11 ..
Last edited by Eu sou; Aug 22, 2019 @ 10:27pm
Larry Turkey Aug 24, 2019 @ 9:46am 
I want to get back to the "microchip remover station". I can't enter the facility, I have to remove the microchip before the doc can implant it in me, but I can't for the life of me find where I remove the microchip. Any help would be appreciated
Morgian Aug 24, 2019 @ 10:02am 
I find the feat more of a penalty than a bonus, so I advise against going for it.
Sithicus Aug 25, 2019 @ 8:19am 
On the subject of the Health Centre, has anyone managed to open 2 barred doors on the 1st floor?
Circumsoldier Sep 26, 2019 @ 10:13am 
What an absolute waste.
Your strong will is great enough to face this poor monstrosity and end its miserable unlife; thus you're rewarded with a feat that hurts you in the long run.

**The feat gives a 3% critical chance bonus against humans and non-insectoid critters, while also reducing the character's resolve by 30%.**

Stygg please make it 5% crit chance across the board while and 5% reduction to resolve, then it's bearable.
superdh Oct 9, 2019 @ 1:42pm 
As far as I've figured; if you either have low will or voluntarily subject yourself to the visions, you grow a strong link to the doctors mind and therefore, supposedly can help him end himself. You can, if desired, choose to attack 'Man' the robot to get out of helping him.

If you help him you get the terrible feat and if you don't, you get nothing.

What I've figured by reading here: If you have high will and resist the incursions in to your mind, your link to the doctors mind will suck and hence you will die if you try to go in with him.

I had low will, hence great link, but since the robot wouldn't explain to me what exactly entering the room with the doctor would entail, I backed out. Since The doctor insist I help him, I have to kill Man to convince him to let me leave.

Philosophy:
The robot mentions at some point that the doctor want true death. The ferryman does not approve of assisted suicide since according to him that would be false death and says it only leads to further confusion and decent to the core. But since this is said to be true death, that might not apply. Buut true death is cessation of action which I interpreted as me stoping gameplay and not picking it up again. soo true death is not possible for the doctor at this point, cause I intend to play more.
Last edited by superdh; Oct 9, 2019 @ 4:40pm
Panda V4 Dec 4, 2019 @ 2:38pm 
This makes no sense. I have a 18 WILL character. I chose to resist every time i could, and i clearly passed all will checks. So the Strongman says i cant kill doctor because i have no link with him. I chose to go in anyways and manage to kill doctor despite Strongman saying i cant.

So i basically have indestructible will and no horrors can dominate me. Yet somehow my Resolve gets -30% penalty?? WTF?

That clearly must be a bug. It would only make sense if my resolve increased because i managed to overcome great obstacles, and it all was great will power training for my character.
Last edited by Panda V4; Dec 4, 2019 @ 2:39pm
Sithicus Dec 4, 2019 @ 5:03pm 
Yeah, that was a perk not worth getting.

IMHO there should have been two different results here - first if you failed the WILL checks and were forced to kill the doctor and second where you passed the WILL checks, and then decided to help to end his suffering - you get a different perk that would actually give bonus to Resolve.
Last edited by Sithicus; Dec 4, 2019 @ 5:07pm
King Fossil Dec 4, 2019 @ 5:33pm 
I think psi builds are good enough that they don't also need to get bonus feats with no drawbacks just for showing up.
cypherusuh Dec 4, 2019 @ 6:21pm 
Having a drawback on optional feat is not a bug. You never knew what kind of horror inside that room, which still makes the strongest mind falter to it
Panda V4 Dec 5, 2019 @ 4:58am 
Originally posted by Sithicus:
Yeah, that was a perk not worth getting.

IMHO there should have been two different results here - first if you failed the WILL checks and were forced to kill the doctor and second where you passed the WILL checks, and then decided to help to end his suffering - you get a different perk that would actually give bonus to Resolve.
That would make sense. 2 different ways to finish the quest and 2 different perks.
Panda V4 Dec 5, 2019 @ 5:12am 
Originally posted by cypherusuh:
Having a drawback on optional feat is not a bug. You never knew what kind of horror inside that room, which still makes the strongest mind falter to it
If my character would have faltered he would have died inside that room. That he managed to survive despite not establishing a good link to the doctor, means he overcame the horrors purely by the force of his own mind. Even no feat would make more sense than getting this feat for a strong willed character. This feat only makes sense for characters whose will got dominated.
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Date Posted: Aug 1, 2019 @ 7:47am
Posts: 31