Underrail

Underrail

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Expedition Build Discussion / Hype Train Thread
Hey guys,

like a lot of you I cannot wait for the expansion. My last character failed miserably at the final boss. I somehow made it through the entire game and then failed there. To prevent this from happening again I'd like to discuss my build idea with you guys and also discuss your build ideas for your new character and what you're looking forward to the most.

I want to make my character a pure stealth Sniper/Shotgun wielding, no psy abilities, throwing kinda char. Also lots of biology, chemistry, mechanics, electronics and persuasion.

Is this too broad in terms of skills?

My last char was a sledgehammer juggernaut so this time I'll try my luck with weapons and stealth.

How feasible is this? Also which attributes would you recommend? Last time my action points were ridiculously low. Any skills or tips you'd recommend for this kind of character?
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Showing 1-15 of 37 comments
Qiox Jul 15, 2019 @ 2:59am 
That's not too much for one char to do. Here's a link to a template that you could work off of for your shotgunner. It was originally an assault rifle build with much of the same goals. I removed the assault rifle specif feats, leaving you with 5 feat picks that you can use for any new shotgun related feats + 3 epic feats at levels 26, 28 and 30.

http://underrail.info.tm/build/?GQgHBgUMAwXChykAAAAARG1SAC3CgXlWNnEAAAAAAGEBDjkwFiQoMUs

This build can do the following:

Hacking (130) without tools to pass highest check in the game at a terminal.
Lockpicking (135) with Jacknife and Mark 3 tools to pass highest check.
Traps (95) with Trapper Belt can use any trap type. Can disarm almost all traps you find.
Throwing (51) is good enough to usually not blow yourself up.

I prefer Mercantile (105) to pass all checks and gain access to all high end vendor inventories. You can instead put those into Persuasion if you want, (110) is highest check.

For crafting, with bench bonus in your house:

Mechanics (159) to craft your guns with highest quality components you are likely to find.
Electronics (150) to craft shield with highest quality components you are likely to find.
Chemistry (112) to craft all grenade and mine types up to Mark 5.
Biology (80) to craft all the commonly used, non-psi, meds.
Tailoring (140) to craft Tabi boots and/or Leather armor.

Guns is of course maxed. And you still have enough for effective Stealth of (79). With gear you can get that up around 200 which is plenty high enough.

Now when the DLC comes out you get an extra 5 levels of skill points. The only ones needing to be raised would be Guns. That leaves you another 175 skill points to spread around. With those you can bring you Throwing up around effective (100) and never miss your target tile. And you can put a bit more into stealth to ease the burden of having high bonuses on your gear. Or you can get Merchantile and Persuasion up to (105) and (110).

And if you get really lucky on very high quality crafting components you can put a few points in to bring yourself up to the requirement.

This is the "new-ish" player friendly version of this build where I have it set to 5 con for a bit of a hp safety margin. I would put it at 3 and either bump Perception to 14 or even go to 7 int, letting you hit the same effective crafting totals with less investment, freeing up some skill points to go into other skills.

Anyway, hope this helps you with your idea.

Note: When the DLC is released the character tool I linked will let you setup all the new stuff and plan the build right to level 30. For now, only us people in the closed beta can see that stuff :)


As for me? I'm going with a bit of a sub-optimal build, for fun. It is an energy pistol build that has very high dodge and evasion (with 12 Agility).

Having previously tested super high dodge and evasion on Dominating, and finding it to be completely useless in Deep Caverns, I will be playing on Hard, to see how it holds up in the new content on that difficulty setting.

I'll end up buffed to around 900 Dodge and 1500 Evasion.
Last edited by Qiox; Jul 15, 2019 @ 3:02am
Damn man, you have played a lot of UnderRail. Have you had any builds that did not work at the very end? Any idea how to go about acquiring TNT in DC?

I'm hoping my existing char might be able to level up for all the excess XP he got and get some stealth to bomb the mutagen tanks. Might be able to finish the game then before starting a new character.

Does the tool update on releaseday? Like, is it already updated for you beta guys? That is how I understood you

Thank you for your thorough explanation. How often did you finish the game?
Qiox Jul 15, 2019 @ 3:43am 
Originally posted by Lord Pigfoot Nosebeggar XVII:
Does the tool update on releaseday? Like, is it already updated for you beta guys? That is how I understood you

Yes the tool is up to date with all the DLC content, for those of us in the Beta.

I've been through the game on 8 different builds. My 800 evasion 1400 dodge crossbow user failed miserably in Deep Caverns on Dominating difficulty. The build I gave up on the earliest would be a throwing knife build. Just not fun at all.
King Fossil Jul 15, 2019 @ 5:07am 
I'm planning on light armour sniper/shotgun too. I assume it'll work. Light armour sniper/assault rifles works fine, so hopefully shotguns will be able to replace ARs. I dunno, I'll find out.
I think there's tnt in one of the warehouses? Can't remember. I know you can find some somewhere in DC. Pretty sure it's in the warehouses.
Also Qiox I'm looking at your build and trying to think of how anyone could ever want that much tailoring and I can't work it out. You're blowing my mind here.
Last edited by King Fossil; Jul 15, 2019 @ 5:10am
Scully Jul 15, 2019 @ 7:21am 
Depends on whether the game will consider shotgun pellets as bullets and if every pellet gets the benefit of expertise.

It also depends on whether we can start new characters at lvl 25 or if we have to play through the entire base game to get high enough lvl for the DLC.
Qiox Jul 15, 2019 @ 7:46am 
Originally posted by King Fossil:
Also Qiox I'm looking at your build and trying to think of how anyone could ever want that much tailoring and I can't work it out. You're blowing my mind here.

Perfect ingredients would require 148 Tailoring for infused leather armor. Not likely to find perfect leather + perfect super steel, so 140 is plenty.

And as always when I play, the numbers in the build are just guidelines. I always make sure crafting points are the last ones I spend so that I can stop in sync with the actual quality of the ingredients I have.
Qiox Jul 15, 2019 @ 7:49am 
Originally posted by Scully:
Depends on whether the game will consider shotgun pellets as bullets and if every pellet gets the benefit of expertise.

It also depends on whether we can start new characters at lvl 25 or if we have to play through the entire base game to get high enough lvl for the DLC.

The DLC content is mid-game, although exactly when you would want to tackle it depends on the difficulty setting.

Personally, I would not touch it before 16 on Hard and 20 on Dominating. If you buy the DLC all your current saves will be compatible. You can just continue any game you already have on the go.
King Fossil Jul 15, 2019 @ 9:36am 
Originally posted by Qiox:
Perfect ingredients would require 148 Tailoring for infused leather armor.
154 tailoring, actually. But okay, you're just being prepared. Right on.
harperfan7 Jul 15, 2019 @ 11:49am 
there is more than enough TNT to be found in deep caverns, mostly in the warehouse section
Qiox, can you finish the main story and keep playing to play the DLC afterwards or is there no way back from DC? Please no major spoilers here.
King Fossil Jul 16, 2019 @ 12:19am 
Originally posted by Lord Pigfoot Nosebeggar XVII:
Qiox, can you finish the main story and keep playing to play the DLC afterwards or is there no way back from DC? Please no major spoilers here.
You can go back and forth from DC to the other areas once you beat the boss there, so you can go on to the DLC if you want. Or do anything else, for that matter. Ending the game is totally optional.
happybjorn Jul 16, 2019 @ 9:30am 
That is amazing, thank you!
Tamiore Jul 16, 2019 @ 10:09am 
I plan to stream more of UnderRail content in a few hours, including the updated building tool and some vanilla gameplay. So if you have any questions, feel free to join the stream and ask. I will be streaming in 3 hours or so.

Build tool will be fully released to general public this Friday, but anyone who wants to use it for content-related purposes can use it right now ("content" being things like updating your steam guides, or streaming meta game discussions, etc).
Last edited by Tamiore; Jul 16, 2019 @ 10:09am
Serendipitous Jul 16, 2019 @ 11:03am 
Originally posted by Tamiore:
I plan to stream more of UnderRail content in a few hours, including the updated building tool and some vanilla gameplay. So if you have any questions, feel free to join the stream and ask. I will be streaming in 3 hours or so.

Build tool will be fully released to general public this Friday, but anyone who wants to use it for content-related purposes can use it right now ("content" being things like updating your steam guides, or streaming meta game discussions, etc).

Maybe provide a link to your twitch then?
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Date Posted: Jul 15, 2019 @ 1:53am
Posts: 37