Underrail

Underrail

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[Expeditions] The Kill-All route.
Besides the Muties who are fragile, harmless things, I've had it up to here with pirates and Skyrim people.

Any major reprucusions to ending them all? Don't know how good their vendors are at end-game... but given I'm a dodge/evasion/melee build and I only reallllly need leathers to superinfuse with, I think I'm good.
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Showing 1-11 of 11 comments
I hardly think that, once you are finished with the quest there.. that's it. you don't need to visit them ever again. You get probably a fitting ending slide
Body of Eggs Oct 4, 2019 @ 1:26am 
Originally posted by SuperSchokoKeks:
I hardly think that, once you are finished with the quest there.. that's it. you don't need to visit them ever again. You get probably a fitting ending slide
So no loot penalties to killing them all?

At least, that's what I inferred from your comment. Would save a lot of trouble for me given melee on jetski is absolute garbage.
Yeah, wait for someone other to comment before going murder hobo on them, just to be sure
Lord Klauth Oct 4, 2019 @ 4:41am 
Kill all them savages and never come back again in these cursed waters.
King Fossil Oct 4, 2019 @ 5:44am 
There's no way to even interact with the natives other than fighting them, so there's nothing to miss there. Your only options are to keep away from them or to kill them.
It's possible to join the pirates but if you're not into that there's no penalty to taking them out.
Body of Eggs Oct 4, 2019 @ 6:16am 
Originally posted by SuperSchokoKeks:
Yeah, wait for someone other to comment before going murder hobo on them, just to be sure
Too late. Murder-hobo'd. Got a neat pirate sword called the Captain's Cutlass... though.... clearly I was meant to quest through this place as its huge. RIP Port Cece or whatever the Ferryman called it.

Ah well, at the very least it was a good test for my sword flurry crits with that blade. Have 521% crit dmg with it.
Last edited by Body of Eggs; Oct 4, 2019 @ 7:02am
Morgian Oct 4, 2019 @ 4:16pm 
You can interact only with your chosen factions in the Black Sea, so it's either pirates or Aegis (or neither). Aegis gives you quest guidance and some lore insight. The pirates have a miniseries of raiding tasks, which enlarge their merchants inventory and lead you into the waters of old Underrail.
There is no problem if you kill the pirates and/or natives. I would join one faction, though, for the convenience of the shops. Their quality is about 100, but Donny has the largest amount of cash of all merchants (2200) after the raids.
destroyor Oct 4, 2019 @ 4:19pm 
Pirate merchant is nothing special with the exception of Katya. If you unlock her special merchandise she'll sell corrosive acid, Gizzard Enzymes and more.
Body of Eggs Oct 4, 2019 @ 11:09pm 
Originally posted by Morgian:
You can interact only with your chosen factions in the Black Sea, so it's either pirates or Aegis (or neither). Aegis gives you quest guidance and some lore insight. The pirates have a miniseries of raiding tasks, which enlarge their merchants inventory and lead you into the waters of old Underrail.
There is no problem if you kill the pirates and/or natives. I would join one faction, though, for the convenience of the shops. Their quality is about 100, but Donny has the largest amount of cash of all merchants (2200) after the raids.

Raising a throwing knife char just to experience the pirate-side as you said that.

Btw, when you say "old underrail" do you mean to say these sections are locked out to people who are not-aligned with pirates? Or. Are these sections still traversable if you didn't align with pirates?

All I know is the Capt of the Grim Jetters seemed like a cultured man. Too bad his cutlass was too good for my melee character :D.Been reading old /v/ threads and steam posts but can't verify if I can keep a "relative" peace with the Natives once the Aegis Corp leaves.
Last edited by Body of Eggs; Oct 4, 2019 @ 11:17pm
Morgian Oct 5, 2019 @ 6:53am 
Old Underrail = the areas before the DLC. Anyone can take his jet ski and explore them. There is a whole net of large and small waterways that came with the DLC. You can drive to Camp Hathor, Silent Isle, even the rivers in the cave system where the psi beetles live.

Captain Grim was a pupil of the professor once, he studied at the university in North Underrail before joining the new Biocorp military. You find some lore about them in the Oculus computer, not sure if you need to hack your access higher than your card goes (level 3 requires 110).
Body of Eggs Oct 5, 2019 @ 5:15pm 
Originally posted by Morgian:
Old Underrail = the areas before the DLC. Anyone can take his jet ski and explore them. There is a whole net of large and small waterways that came with the DLC. You can drive to Camp Hathor, Silent Isle, even the rivers in the cave system where the psi beetles live.

Captain Grim was a pupil of the professor once, he studied at the university in North Underrail before joining the new Biocorp military. You find some lore about them in the Oculus computer, not sure if you need to hack your access higher than your card goes (level 3 requires 110).
Will watch out for that by end-game. Its good that there are finally SOME lore updates because base-Underrail is... sparse on narrative / meaningful choices imo when compared to contemporaries.

You know if there are any high persuasion checks I should watch out for? Also, does the Ferryman ever reveal the Center dialogue?

Will use an alt char (persuasion based) to find out more lore bits. I want to see if I sequence break the main questline for the DLC if I just rob a jetski with my alt character and start from there.
Last edited by Body of Eggs; Oct 5, 2019 @ 5:16pm
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Date Posted: Oct 4, 2019 @ 1:13am
Posts: 11