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At least, that's what I inferred from your comment. Would save a lot of trouble for me given melee on jetski is absolute garbage.
It's possible to join the pirates but if you're not into that there's no penalty to taking them out.
Ah well, at the very least it was a good test for my sword flurry crits with that blade. Have 521% crit dmg with it.
There is no problem if you kill the pirates and/or natives. I would join one faction, though, for the convenience of the shops. Their quality is about 100, but Donny has the largest amount of cash of all merchants (2200) after the raids.
Raising a throwing knife char just to experience the pirate-side as you said that.
Btw, when you say "old underrail" do you mean to say these sections are locked out to people who are not-aligned with pirates? Or. Are these sections still traversable if you didn't align with pirates?
All I know is the Capt of the Grim Jetters seemed like a cultured man. Too bad his cutlass was too good for my melee character :D.Been reading old /v/ threads and steam posts but can't verify if I can keep a "relative" peace with the Natives once the Aegis Corp leaves.
Captain Grim was a pupil of the professor once, he studied at the university in North Underrail before joining the new Biocorp military. You find some lore about them in the Oculus computer, not sure if you need to hack your access higher than your card goes (level 3 requires 110).
You know if there are any high persuasion checks I should watch out for? Also, does the Ferryman ever reveal the Center dialogue?
Will use an alt char (persuasion based) to find out more lore bits. I want to see if I sequence break the main questline for the DLC if I just rob a jetski with my alt character and start from there.