Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They are also vulnerable to acid. Forget acid traps, since they will work but once and you have precious little time to renew them. But an acid gun will work great on them. A hit will not only damage them, but also put acid puddles on the floor all around the target. That deals a lot of damage when they waddle through it while breathing gas. Keeping up an acidic floor under gas will get them half dead before they reach you on the stairs. I used that combo on hard difficulty, even though I have no feats for chemical guns except aimed shot.
Plasma guns are not too great, unless you have an energy gun build with the feats. They are a bad choice otherwise, given how long it takes to fire once. Not taking crits makes energy weapons inferior, as both rely on it. The third one, the electro gun, can be of some use, but make sure you don't target too close to your helpers.
Plasma grenades can be useful, but be sure you don't nuke your helpers. Plasma mines won't help much...if one goes up, all do, so you can overkill the first wave only.
Lots of good options for dealing with them. Personally, I wouldn't waste good grenades on them as psi.
i didnt had quantum ripple so distortion was pretty useless, neural overload did between 30 and 50 dmg but god i hate that sound so i sticked with cryokinesis, with 153 methatermics it did roughly same amounts of demage as overload but also sloved them.
biggest part played locus of control+ enrage, battle took almost 30 turns so i managed to do it twice and wast majority of bladelings killed themselves.
bear traps was also a great help, only regret i bring so little of them with me.
at the end Dan and his plasma turret went full leeroy jenkins and got himself killed, press F to pay respect.