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bladelings vs psi-build
i find it problematic to kill bladelings with magic. any tips ?
i dont have have skills to use acid blob traps or plasma pistols, wiki suggest using gas granades but i have my doubts about its efficiency.
damn things also immune to crits which isnt helping.
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The_Finish Oct 2, 2019 @ 8:26am 
Good ol' Neural Overload is what I used on them when I did a pure Psi Build. Works like a charm. If that doesn't work, try stacking Temporal Distortion. And if you don't have either....Electrokinetic Imprint, maybe? If memory serves they resist Electricity less than Cold, but I could be wrong.
Morgian Oct 2, 2019 @ 8:53am 
Gas grenades that do bio damage will work, and inflict the debuff on them that makes them take more damage from other sources. If you want to use them, start throwing one into the pit before the first wave even materializes and refresh after 2-3 waves, depending on difficulty. Bear traps can be of use here, if you plaster the whole place (you got to contain some waves), as they keep your victims in the gas. I don't use traps that way, if I can avoid it, it is too much hassle.

They are also vulnerable to acid. Forget acid traps, since they will work but once and you have precious little time to renew them. But an acid gun will work great on them. A hit will not only damage them, but also put acid puddles on the floor all around the target. That deals a lot of damage when they waddle through it while breathing gas. Keeping up an acidic floor under gas will get them half dead before they reach you on the stairs. I used that combo on hard difficulty, even though I have no feats for chemical guns except aimed shot.

Plasma guns are not too great, unless you have an energy gun build with the feats. They are a bad choice otherwise, given how long it takes to fire once. Not taking crits makes energy weapons inferior, as both rely on it. The third one, the electro gun, can be of some use, but make sure you don't target too close to your helpers.
Plasma grenades can be useful, but be sure you don't nuke your helpers. Plasma mines won't help much...if one goes up, all do, so you can overkill the first wave only.
чаёк Oct 2, 2019 @ 10:39am 
Caltrops/bear traps+gas grenade. Or locus of confrol +enrage
Last edited by чаёк; Oct 2, 2019 @ 11:47am
dergefata Oct 2, 2019 @ 11:56am 
They're kind of one-trick ponies. You can just use Cryokinesis and wear them down; sure, they'll ignore almost all the physical damage, but they'll take the cold damage. Even on DOMINATING it should only take 4-5 hits to kill one. For small groups (pairs and triplets), Electrokinesis works well. The one big busy room is perfect for LoC+Enrage, then ThermoD one near the middle of the scrum so everyone gets a free dose of blown up. If you have Continuum Ripple, lay down a 9-stack of it then hide behind a force field and watch your Temporal Distortions trigger in waves and sweep them all away.

Lots of good options for dealing with them. Personally, I wouldn't waste good grenades on them as psi.
anaphylactic god Oct 5, 2019 @ 7:28am 
okey, i used your advices and beat them. took me a few tries tho.
i didnt had quantum ripple so distortion was pretty useless, neural overload did between 30 and 50 dmg but god i hate that sound so i sticked with cryokinesis, with 153 methatermics it did roughly same amounts of demage as overload but also sloved them.
biggest part played locus of control+ enrage, battle took almost 30 turns so i managed to do it twice and wast majority of bladelings killed themselves.
bear traps was also a great help, only regret i bring so little of them with me.
at the end Dan and his plasma turret went full leeroy jenkins and got himself killed, press F to pay respect.
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Date Posted: Oct 2, 2019 @ 8:22am
Posts: 5