Underrail

Underrail

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Is flurry good or overrated and is spear throw required for spears/how much throw skill do you need from 4-5 tiles away
First I'm just wondering if flurry is really that good or not. It seems nice on paper, but maybe even 5% chance to miss would be too annoying and require too many restarts?

Also because I'll have low constitution, perhaps spears would be a better fit, since they have the block chance when you attack, but are they any good without spear throw? Not sure if i have enough points to invest into that
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destroyor Oct 1, 2019 @ 7:01pm 
Flurry is good when it's good - specialization points + max stack + good sword = 10 AP per Flurry = 99.9% kill, meaning 10AP per kill. However, it's really random due to 5% chance to miss even under ideal condition.

Playing a sword char now and I have to say this is the most unreliable build I've ever played. I've killed dozen of natives in 2 turns using Flurry but I also had Flurry missed the first strike against a Rathound @max level. You don't need to restart you just need to have a backup plan. My DEX sword fighter's backup plan is a mix of psi + chem pistol (cooked shot) + grenades + Fatal throw.

Spear is really good but your abilities are spread a bit thin due to STR + DEX requirements. They are still good without Spear throw because they have Sweep and Impale.
dergefata Oct 1, 2019 @ 8:05pm 
I'm not sure Spear Throw is really necessary at all. Since spear builds already have some Dex, they're going to be able to get Grenadier, and to be honest there are only maybe half a dozen situations in the entire game where it would be better to do point damage rather than AoE. I love grenades for basically every build, but I really, really love them for melee builds. Can't imagine grenades not being good enough for handling short to medium range threats.
Body of Eggs Oct 1, 2019 @ 8:12pm 
Spear build is fun for normal and doable in Hard. Never played it in Dominating but its semi-unreliable because after one-shotting one person, you spent most of your AP points. You generally have to lure people in a narrow corridor or run in-and-out of the zone because people will crowd around you.

Swordflurry, as stated above, is fantastic when it works. I'd combine the two comments above me and use grenedier if Sword Flurry failed or your in a situation where the singleshot isn't enough. I actually wonder if you could make a build with multiple spears and you keep rearming yourself when ducking into a corner... but other than that, I've actually killed Carnifex in three hits before with a spear.

Flashbang + net entangle + chuck spear + adrenaline + pickup spear + chuck spear + taser + pickup + chuck spear + finish. I forgot what gear I had on that character and was playing on normal so your results may vary on harder difficulty.

Additional: Try to get bare minimum Electronics for Taser. It, along with Grenedier / flashbangs, will make your Sword Flurry OP as all you need is a stun to proc your Sword Flurry / Onslaught / chance-to-crit with Crit Power. The more you Sword Flurry and Onslaught buffs you get, the more dmg you do. I've critted Balor to death with 3 consecutive 150+ dmg procs because I kept slaughtering his minions first building up the buffs.

Get Fleet Foot if your going sword build as it will help for kiting out psionics or moving from one enemy to the next with Sword Flurry.

Additional, additional: It's completely optional, but if you can get versatility as a feat. It opens up Acid Blob Pistol for chance to crit / ensnare lower-tier mobs. Its really good in long hallways with 2+ psionics who can't stunlock or freeze you if you ensnared a melee by the doorway.

Plus, sniper rifle can take out long-range opponent's like a nest of psi-beetles with one giant psi-beetle at the center. Fills out gaps you have that throwing lvl-appropriate grenades might not resolve immediately.

Alternatively, just invest in traps and use bear traps for stalling backline cc.
Last edited by Body of Eggs; Oct 1, 2019 @ 8:51pm
Cadeyrn Dragheim Oct 2, 2019 @ 1:45am 
Well I was mostly thinking to make a hybrid with psychokinesis and a melee weapon, pumping strength a lot. I'd have low con because I don't really know where to spread my stats hence why was wondering which of these two would perhaps be better. Also mechanics and electronics for crafting.

Was just thinking to use one of these two weapons as the melee, but not sure which. Hence why I asked. Still not sure which might be better for it xd. But I guess if flurry fails, i could always just hide in a corner with force user and force field.

Cadeyrn Dragheim Oct 2, 2019 @ 3:11am 
Ok I think i decided to go with spear. Just because compared to JUST flurry, having spear throw, sweep and impale sounds a lot more fun. Plus I'll be low constitution and I'll get a chance to block melee attacks which might help me even after I get shields.
Morgian Oct 2, 2019 @ 9:05am 
I played with spear and never threw one throughout the run. Impale, fend, sweep and iron grip carried me through. I used riot armor for once and bought two shield feats for good measure.

I found tungsten makes the best spears, given the quality of the metal is equal. In addition, once I could I added energy damage to it, which is very effective. Since I never found a good energy edge I went with electroshock, which is also a small AE effect.

You can one-hit many enemies, including robots, if you use impale, and many humans die on normal hits.

I did try out swords, too, and while not bad, they are imho inferior to the spear overall. Against living foes the sword can be great, but it is not so good against heavy armor. They can get you through, but I was much more comfortable with the spear. While several people seem to dislike riot armor, it works well with swords and spears, as the shield block removes most melee threats. It has the disadvantage of making twohanded weapons unusable, but a sword/spear user with psi has no problem with that.
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Date Posted: Oct 1, 2019 @ 5:14pm
Posts: 6