Underrail

Underrail

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Battles! Nov 8, 2017 @ 5:10pm
Workshop/Mods with the DLC?
I heard Underrail was going to get DLC. Haven't heard anything about it for a while though... The game's fantastic, but ends too quickly, so are there any plans for a campaign editor or perhaps a workshop to come with the DLC? I feel the game would be even better if fans could change or add things to the game, such as new psionics, feats or perhaps to be able to fix certain things that are hit or miss. (like thelack of a map. It doesn't affect me much, but it'd be nice to have)
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Showing 1-9 of 9 comments
Fenix-Venix Nov 8, 2017 @ 5:54pm 
Like 99% that no to both.
Altos Nov 8, 2017 @ 7:10pm 
Yeah, what Fenix said. I really want to see modding support for Underrail sometime in the future, but I doubt that it's ever going to actually happen, sadly.
It's a damn shame, too. This game has huge modding potential, and we need some language mods really really bad; the fact that this game is only in English really limits its availability.

Oh, and a map is actually going to be implemented in the next update. It may be part of the expansion instead of a base game update (I don't think Styg has said), but either way it's a map in Underrail!
Last edited by Altos; Nov 8, 2017 @ 7:12pm
Sure, someone should create one simple mode - an exit point in a lab to drive that Protectorate Dreadnought outside. :D
Mead Champion Nov 9, 2017 @ 11:38am 
I would greatly welcome both the Workshop and mod support.
Ptolemy Nov 9, 2017 @ 4:04pm 
I would love the ability to mod the game, but having tried, I can tell you it's unlikely to happen. They would have to spend a lot of time and effort at this stage to make it feasible.
Axierastos Nov 9, 2017 @ 8:36pm 
Can you explain to us hoi polloi how exactly that works — with devs, code and mod support?

Is there something specific that game code has to have, or has to be published, or written in particular way so the game is "open", "modifiable", "mod-able"? Why most of older games are? Can any game be, but the decision is on devs, or such thing must be planned from the start of code-writting & game-making?

Thanks.
I don't know about all cases, but I do know that in some cases devs can release development tools that give modders a more direct way of interacting with and modifying game code. Like Bethesda releasing the Creation Kit for modding their games.

There are also fanmade ones like Cosmic Forge for Wizardry 8.
Last edited by Honking Capabilities; Nov 9, 2017 @ 8:44pm
Ptolemy Nov 9, 2017 @ 11:05pm 
Axie, I can try, though I can't guarantee an amazingly good answer. It depends largely on how much of a game's systems are obfuscated from the user in one way or another. If most of a game's inner workings are contained in the binaries, then you won't be able to do much with it, because all the useful stuff has already been compiled. You would need to reverse engineer the software, edit it, and then recompile it, which isn't realistically doable. Or hex edit it, but that doesn't give you much freedom in what you do.

If a lot of the game's systems are contained in unobfuscated data files that the binaries simply interpret, then that makes the game much easier to play around with.

There's somewhat more to it than that - Underrail has a large number of loose files that contain various data, but they're all in some unreadable proprietary format which may have something to do with the framework the game uses - but hopefully you get the idea, it's about obfuscated vs unobfuscated data. And I believe typically there is more to it than just "the developers didn't want you to access X or Y".
Last edited by Ptolemy; Nov 10, 2017 @ 2:12am
Axierastos Nov 11, 2017 @ 7:09am 
Thanks a lot Son of War, that is actually really nice and clear answer!
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Date Posted: Nov 8, 2017 @ 5:10pm
Posts: 9