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It's a damn shame, too. This game has huge modding potential, and we need some language mods really really bad; the fact that this game is only in English really limits its availability.
Oh, and a map is actually going to be implemented in the next update. It may be part of the expansion instead of a base game update (I don't think Styg has said), but either way it's a map in Underrail!
Is there something specific that game code has to have, or has to be published, or written in particular way so the game is "open", "modifiable", "mod-able"? Why most of older games are? Can any game be, but the decision is on devs, or such thing must be planned from the start of code-writting & game-making?
Thanks.
There are also fanmade ones like Cosmic Forge for Wizardry 8.
If a lot of the game's systems are contained in unobfuscated data files that the binaries simply interpret, then that makes the game much easier to play around with.
There's somewhat more to it than that - Underrail has a large number of loose files that contain various data, but they're all in some unreadable proprietary format which may have something to do with the framework the game uses - but hopefully you get the idea, it's about obfuscated vs unobfuscated data. And I believe typically there is more to it than just "the developers didn't want you to access X or Y".