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Long version - wall of text warning:
There's actually quite a few differences between the two STR and DEX builds. If you scroll up the Underrail forum thread you'll see I linked to Wildan's original post: http://underrail.com/forums/index.php?topic=2364.msg13523#msg13523. I'm going to quote him below:
His STR build will use a metal glove/powerfist + bare fist with a bladed metal armor for bleeding. Its goal is to maximize the STR damage bonus + abuse combo mechanic. Due to way combo works you should expect to spend 20AP per kill, meaning a 3 kills per turn with adrenaline. His build will occasionally perform a pneumatic strike (every fourth hit w/ powerfist) but will not rely on it. You only need 10 DEX so you can even reduce your DEX to 9, use eel sandwich and pump the extra point to STR. You gain the full benefit of this build right of the bat at level 1.
My DEX build will use a leather combat glove and infused rathound leather armor. The goal here is to maximize critical chance + abuse pneumatic strike. In an ideal situation the first three hits (5+5+5<-combo damage bonus= 15AP) will get you a kill, pneumatic strike should get you another kill (5AP), meaning a 6 kills per turn with adrenaline. So again in an ideal situation it's possible to end a fight against a squad of enemies within 1 turn. However you need 14 dex for this, so you will gain the full benefit of this build at level 12, with the use of eel sandwich.
Yes, they are both stealthy glass cannon that will end a fight within 1 ~ 2 turns. Yes the "Str build" only has 3 less Dex than the so called "Dex build"; I just called them as such for convenience so you can call them whatever you want.
Now if you want a tanky unarmed build it's certainly possible, just modify Wildan's STR build so your abilities might look something like: 13/9/6/9/3/3/3 or 12/9/6/10/3/3/3 for thick skull. Another option is to completely dump DEX but with metal gloves attacking at 16AP per punch and leather gloves attacking at 12AP per punch it won't go well for you. No matter how you tweak a STR+CON unarmed build you will do less damage (compare to glass cannon version) due to the lower STR and have weaker gear (or same gear at a later level) due to the lower INT. Sure you are tanky now but the problem is a longer fight = more chance for the enemies to hurt and/or stunlock you.
Edit: I could dump Lockpicking and Hacking to get roughly equal crafting scores with 60 points remaining to boot.
With INT at 3 you won't be able to get armor sloping, so metal armor + taste for blood is out of the question. You should put point into electronics, tailoring and at least 32 effective mechanics.
You can't afford to lose expose weakness (heavy punch won't be adequate) so you can't dump INT either - so now it's more like 11/9/6/9/3/3/5. If you are using power fist you won't have any way to proc bleeding so taste for blood is useless to you. Remember you need to be at armor penalty below 20% to qualify for lightning punch, which is impossible without armor sloping for a bladed metal armor.
The more I think about it the more I'm convince this unoptimized build will not be a pleasant experience. If you still want to go ahead with it I would suggest playing on easy or normal.
Edit: Wasn't looking at it on hard. Thats 51 HP less for 2 less con and 102 more HP than original build. Fixed now.
If you take psi empathy you'll lose 25% health.
If you are using power fist you don't have any way to cause bleeding effect on enemies so taste for blood is useless.
I searched extensively and I haven't seen anything on a str, will unarmed psi build. Basis of the idea is to have high str for corporeal projection to give a large damage bonus to psi skills. We want at least 7 will for force user for two double damage telekinetic punches with telekinetic proxy. With 15 str these will do another 50% damage. For 1 more will we can get psionic mania to make these crit. We also have the option to make a tank with stoicism, but we'll have to cut out int for that. Or lower our str. Current thoughts are either 15, 3, 6, 3, 10, 6 or 15, 3, 6, 8, 8, 3 for a tankier build. I like the latter as we don't get as much benefit from taste for blood (and we also don't care as much for lower than 20% armor penalty) since we have no dex. But the latter also loses us expose weakness.. so maybe 13, 3, 6, 8, 8, 5 would give better damage for a tankier build. Unsure if expose weakness is needed if we have psi damage.
Downsides are no combo, no lightning punches so our powerfist is going to be hitting for 16 (15 with tabi), thats not too much of a loss if I'm being honest here. Powerfist gets a 250% hit built in, although it takes thrice as long to set up. Combo is 20 ap per combo (with str, dex build), powerfist is 60 for 4th hit but each hit is going to hit alot harder so the damage shouldn't be that much worse. Average fight is likely to be a few hits and a telekinetic punch, second turn we'll get a 4th powerfist hit. Its possible that force emission will scale with the 250% hit, either way force emission will be doing a bit more damage with our higher will but likely the dex, will based unarmed psi fighter will get more mileage out of force emission simply because of 5 ap attacks.
One question is if getting 50% bonus damage to psi damage is worth doing less overall damage with melee. Another thing I'm unsure about is how psi abilities scale. I can't find anywhere that lists any damage formulas for psi abilities. Going from 3 to 10 will seems to give around 66% more skill, I assume that translates into 66% more damage. So over 100% with 15 str and corporeal projection, maybe even a 150% increase if its multiplicitive.
I won't be looking into this build much more until I've done the tankier str unarmed build, as I don't have alot of play experience with unarmed right now. I'll give this a go after the str playthrough and respond to this thread with how it goes (likely will be a few months)!