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Late game spoilers;
If you sell out the rathound king then you will encounter him much, much later in the game. He will attack you on sight because he knows you sold him out. So it does kinda get wrapped up
What I'm complaining about is really minor - the fact that Edgar can die in the lair, off-screen, even when the lair is devoid of life (since I killed everyone there). So I think the option for Edgar to die - once the Rathound King is dead - should be removed. Or at least make it so that if the Rathound King is dead, then Edgar would die to one of the traps instead, and lett the player find his corpse in the minefield at the secret door or in the labyrinth, as opposed to him lying dead in the middle of the lair, next to the other corpses.
As I said this is minor because the "obvious" dialogue choice that I think most people would go for is where the player just tells Edgar that the Rathound King is already dead, so this story thread where Edgar dies wouldn't generally even be pursued.
By the way I must say that the Sarine kidnapping was a very interesting piece of story. I am playing a Stealthy Knife build, and I found the option to "play innocent" with Edgar after Sarine's disappearance, (after you yourself as the player bring it up in conversation) to be really matching the build's theme.
*troll face*
So really there was zero threat in that area, but Edgar still died and was nowhere to be found.
I completely agree it's full of holes and kinda sucks from a consistancy perspective.