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Báo cáo lỗi dịch thuật
This game isn't copying Five Nights at Freddy's. The gameplay of staying in an office or checking cameras to stop the mascots that has been a feature of almost every Five Nights at Freddy's game is absent from Indigo Park. There has been no evidence of it copying the story of Five Nights at Freddy's. There are currently no hints of a human serial killer or the souls of children powering the mascots. Indigo Park is a copy of Five Nights at Freddy's in the same way that Call of Duty is a copy of Doom. It would be more accurate to call this a copy of Bendy or Garten of BanBan.
Mocking the game for "furry OCs" displays a lack of understanding for both the inspiration of the game and the genre of mascot horror. Mascot horror is about innocent appearing mascots hiding a darker side. The endoskeletons in Five Nights at Freddy's, the larger toys appearing more monstrous than their normal versions in Poppy Playtime, and even BanBan in Garten of BanBan are proof of this being a universal part of the mascot horror genre. They have been corrupted into something horrifying, but if you look hard enough you could understand how they could be marketable. If you expected Resident Evil zombies you came to the wrong genre. The game isn't subtle about the inspiration of Rambley or Indigo Park being Disney. The cartoon animal mascots make sense. Unless you want to argue that Walt Disney is a furry for designing Mickey Mouse.
Is the rule that you're only allowed one game per basic concept, and all others made by other studios are rip-off's that don't count?
Plus, if its a parody of anything, its a parody of Disney\Disney Land. Which is also loaded with "furry OC's". Like, 90% of Disney is "furry OC's".
And furries didn't invent animal mascots. That anthro-animal mascot\animation\cartoon style has been around since... the dawn of animation. The style "inspired" furries, not the other way around.
Anyway, the game's free. And it's very nice for free. Being free excuses a lot. What do you want?
It's not a bad game, for what it is.
A little over a year ago UniqueGeese took on a challenge to remake the first episode of Garten of Ban Ban and make it not flaming hot garbage. This was during the time that the Euphoric Brothers were catching a ton of flack for their lack of experience and bitterness on Twitter at people refunding their games and ♥♥♥♥. Basically: Was it REALLY true that someone with zero gamedev experience could really do better?
And yeah, the challenge part being that he had said zero game dev experience. He proceeded to bunker down and not only taught himself unity development, but with some help from other youtubers for art assets and some guidance, he learned and finished the entire project in a week's time and documented the results in a video. The end result had no right being as good as it was, and he enjoyed the process so much that he decided he wanted to make his own franchise, and had made friends during the challenge who agreed to follow him into it.
Indigo Park is the result. Its not trying to reinvent the wheel or set the world on fire. Its a love letter to the space from a guy who built his career on top of it and wanted to contribute in his own way despite a lack of experience, and that lack of experience is entirely visible in the final product.
Again, Goose has only been in gamedev for just over a year now. Indigo Park is his first, and only, real game. Hense why all the circumstances surrounding the gameplay are immeasurably more fleshed out than the gameplay itself. The music, the art, the characterization and writing surrounding the characters, etc. But considering this is a free passion project from someone who has only been in game dev for a year and has allowed his community to follow along in the process, its impressive for what it is.
Particularly the characterization, which is by far the game's strongest point. Ironically, Indigo Park understands something that pretty much every single other work in this space has failed to grasp: The idea that a mascot needs to be believable as a mascot, and needs to exist for more than being just a cutesy piece of art to have a monster version of later on. Rambley's characterization is neigh perfect. He's believable as something that exists to appeal to kids, and WOULD appeal to kids. Same with all of his "friends", whom the game goes out of its way to show off their personality quirks and establish them having an actual relationship with Rambley before you ever see any of their "evil" forms.
Yeah, its not scary, and that's a big flaw for a horror game. But, to be frank, Mascot Horror is not scary. Period. FNAF was never scary beyond the first hour because its formula fundamentally worked against human psychology on how we effectively feel fear. Poppy Playtime is a cynical marketing ploy that took 3 installments to approach anything even remotely resembling genuine horror and has utterly failed at characterization beyond one character in part 2. Bendy was never scary and borderline comical with how bad its characterization was. Garten of Ban Ban is a bad meme that has pretty much gone fully ironic at this point.
The space is built atop a fundamental lack of any real fear. If Indigo park remains a cutsy little homage for its entire lifespan, that'd be just fine because its good at being such. Or hey, maybe Geese will learn how to spooky better. That'd be fine too. Either way, the game has earned its Overwhelmingly Positive just because of what it actually is and represents. If it was cynically trying to charge people $10+ for what it offers, then yeah, that would be a different story. But it isn't, its just a little labor of love that's fascinating to watch unfold.
Well to whoever is reading I wish you a good day :D