Telebbit

Telebbit

Mechanics introduced a little too quickly
This isn't my usual concern, but the frenzy of introducing new buttons and elements doesn't give them room to breathe and gives the impression you don't have enough level design ideas for the older ones. But this is just a demo, so maybe they'll be more spread out later.

Otherwise, the laser recharging rules seem kind of arbitrary, and the timer shouldn't run during cutscenes, but everything else worked out fine. A good teleport gun is always fun to play with. Springs are fun. Graphics are just detailed enough to get the job done. Remember to let people rebind their keys.