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Especially when either A: The earlier boomerang hits an object (like a rock) on its return path causing delay, or B when I make the return path arc-ing (radial) instead of in-line.
I have tried to stack 4 of them and it was still possible but am not intending to go further as I have now start to distribute the boomerang for my other characters.
In essence the experiment concludes:
- WIth Triple rangs you could carry 2-3 you can definitely see the difference in case of A/B I mentioned above, (Faster ready time for the 3rd throw)
- With Double you would be best served carrying 3. I've managed to throw 3 of them all around the screen wildly arcing 3 sides laying waste to hordes of zombies (didn't hold button ) and interrupting their attacks/movements.
- carrying 4 gives no benefit for both types
Try it yourself esspecially with double to see the obvious advantage.
If you don't already know you can also alter the return path of the boomerang using your mouse movement so that it makes a wide angle arc on the way back (for example if you want to hit enemies that are spread out instead of in line)
Ill have to try that.. playing coop i have a hard enough time not smacking my buddy in the head when we get mobbed lol he is gonna love this ;) HE! fwap WHA! fwap DA! fwap fwap
LOL.... You might get me started on playing CO-Op....
btw if you want to try it out quickly just Uncombine the triple rangs and/or "borrow" the other necessary bones from your other characters/co-op friends.