METAL SLUG 3
How is the input lag?
Something that bothers me about emulators is that there's noticable input lag(even if Vsync/tripple buffering is off), even though there's no noticable input lag on the original console with a CRT TV(I played the arcade metal slug once, and I noticed the dfifference). there's adelay between pressing the button and it happening in the screen. Accoarding to Byuu, the creator of the SNES Emulator Higan/Bsnes, this can't really be fixed. All emulators have this, some have less than others though. Sure, the games are playable, but it's a shame. It's pretty much pointless to try to play a rythm game like rythm tengoku because of this.

So Since this is a port to PC, how is the input lag?
Is it better than an emulator? Because I've played a port of metal slug(on a crt tv) with WORSE input lag than emulators, which is a shame :(.
Last edited by Lana (Dylana); Feb 17, 2014 @ 6:24am
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Phelsarus'Beel Feb 17, 2014 @ 6:27am 
So far i expierienced no noticeable Input lag or at least its so small that you won't notice it. Then again i play with a controller so this might change with Keyboard controlls
Lana (Dylana) Feb 17, 2014 @ 6:28am 
Originally posted by Thor the Thundergod:
So far i expierienced no noticeable Input lag or at least its so small that you won't notice it. Then again i play with a controller so this might change with Keyboard controlls

I have friends that don't notice the emulator input lag.
If you press the button on your controller real hard, does the sound of you pressing the button come before the sound of the game, or at(what seems) the same time?

Here's an example of what I mean(Not sure why this happens to my TF2, but on emulators this is a normal thing, while it's not on PC games) :
https://soundcloud.com/dylstew2/tf2-input-lag-example
Last edited by Lana (Dylana); Feb 17, 2014 @ 6:29am
pablofsi Feb 17, 2014 @ 6:43am 
Thor the Thundergod: the fact that you don't notice there IS a BIG input delay happening frightens me but it is good proof that people DON'T KNOW WHEN THEY ARE EXPERIENCING DELAY.

I pointed out this game had 3 input delay frames offline and online, and DotEmu confirmed it. It was an accurate precision. I suggested they lower the delay to zero for offline and increase it according to latency automatically for online, with as less increase as possible per miliseconds.

With that said, it uses GGPO, the most important piece of technology SNKP shouldn't ever let go off for online so you can expect a really AWESOME experience online with very low delay (1-2-3) at latencies such as 80-150-250ms.

For offline & online, to lower your delay frames further you need to use either a keyboard with a PS/2 connector or a McCthulhu with 1ms firmware for your arcade lever, and additional to that, get a low-end LED/LCD/Plasma model; these have the least image post-processing and have lower input lag times. You can go to a store and test the TV before you buy it.
Last edited by pablofsi; Feb 17, 2014 @ 6:46am
Lana (Dylana) Feb 17, 2014 @ 6:47am 
Originally posted by pablofsi:
Thor the Thundergod: the fact that you don't notice there IS a BIG input delay happening frightens me but it is good proof that people DON'T KNOW WHEN THEY ARE EXPERIENCING DELAY.

I pointed out this game had 3 input delay frames offline and online, and DotEmu confirmed it. It was an accurate precision. I suggested they lower the delay to zero for offline and increase it according to latency automatically for online, with as less increase as possible per miliseconds.

With that said, it uses GGPO, the most important piece of technology SNKP shouldn't ever let go off for online so you can expect a really AWESOME experience online with very low delay (1-2-3) at latencies such as 80-150-250ms.

All games have input lag, it's just that when it's low enough it's pretty much impossible to notice. If you play an old snes game on a crt TV, it seems like the sound occurs exactly at the same time as when you press that button, but that's not the case.
In Emulators however, that sound(and it happening) Occurs later. :(.
Input lag also gets higher at low framerates, but that happens in pretty much any game.
Last edited by Lana (Dylana); Feb 17, 2014 @ 6:48am
pablofsi Feb 17, 2014 @ 7:12am 
Well I can notice and give decent approximations of how much delay a game has and this game has 3, I said it before they confirmed this.

Games on consoles generally do not have delay, your TVs and peripherals have it nowadays.
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Date Posted: Feb 17, 2014 @ 6:19am
Posts: 5