Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have friends that don't notice the emulator input lag.
If you press the button on your controller real hard, does the sound of you pressing the button come before the sound of the game, or at(what seems) the same time?
Here's an example of what I mean(Not sure why this happens to my TF2, but on emulators this is a normal thing, while it's not on PC games) :
https://soundcloud.com/dylstew2/tf2-input-lag-example
I pointed out this game had 3 input delay frames offline and online, and DotEmu confirmed it. It was an accurate precision. I suggested they lower the delay to zero for offline and increase it according to latency automatically for online, with as less increase as possible per miliseconds.
With that said, it uses GGPO, the most important piece of technology SNKP shouldn't ever let go off for online so you can expect a really AWESOME experience online with very low delay (1-2-3) at latencies such as 80-150-250ms.
For offline & online, to lower your delay frames further you need to use either a keyboard with a PS/2 connector or a McCthulhu with 1ms firmware for your arcade lever, and additional to that, get a low-end LED/LCD/Plasma model; these have the least image post-processing and have lower input lag times. You can go to a store and test the TV before you buy it.
All games have input lag, it's just that when it's low enough it's pretty much impossible to notice. If you play an old snes game on a crt TV, it seems like the sound occurs exactly at the same time as when you press that button, but that's not the case.
In Emulators however, that sound(and it happening) Occurs later. :(.
Input lag also gets higher at low framerates, but that happens in pretty much any game.
Games on consoles generally do not have delay, your TVs and peripherals have it nowadays.