METAL SLUG 3
infinite lifes?
is there such option in the game so i can just sit and relax?
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Showing 1-15 of 117 comments
Nope. No idea if they'll even implement that either.
pablofsi Feb 15, 2014 @ 6:43am 
They shouldn't. Was there an option for Mario Bros? no. One of the best games in history.
Code Classified Feb 15, 2014 @ 8:15am 
i am rusty as hell when i played it in dem old arcades i needed max 5 credits now 20 n died in half last mission :/ and yet despite that i still would not want infinite credits.
i asked for an option :D
Peopel need to understand that soem people want to enjoy games differently, sometimes that means playing with a single credit, sometimes that means playing with 99 credits. Considering the game is emulated it really would be easy to impliment a "select number of credits" option in the screens before the emulation is actually started, or hell even just mapping the "insert coin" so people can bind it to continue playing.

Kirmukarmu Feb 15, 2014 @ 9:23am 
How are the credits in this game insufficient? To me it seems just about right.
Ap2000 Feb 15, 2014 @ 9:27am 
Originally posted by ChainsawPukingEtherKitten:
Peopel need to understand that soem people want to enjoy games differently, sometimes that means playing with a single credit, sometimes that means playing with 99 credits. Considering the game is emulated it really would be easy to impliment a "select number of credits" option in the screens before the emulation is actually started, or hell even just mapping the "insert coin" so people can bind it to continue playing.

First of all, please check your post for spelling errors before submitting. It makes it a lot easier and nicer to read.

Some people (read: you) need to understand that some developers luckily don't want to pander to every audience. If you make a game for everybody, you make it lose its taste.
Alex Fox Feb 15, 2014 @ 12:44pm 
Originally posted by ChainsawPukingEtherKitten:
Peopel need to understand that soem people want to enjoy games differently, sometimes that means playing with a single credit, sometimes that means playing with 99 credits. Considering the game is emulated it really would be easy to impliment a "select number of credits" option in the screens before the emulation is actually started, or hell even just mapping the "insert coin" so people can bind it to continue playing.
I was able to play with infinite coins by... inserting infinite coins into old arcade machine! :claugh: So it was possible a long time ago, why not now?
NonnyFox Feb 15, 2014 @ 12:51pm 
An option to adjust the credits from 1 to unlimited would be great. That way those players that prefer an ultra hard challenge can set the game from 1 to a few credits while the rest of us can set the credits to however many we need.
Originally posted by Ap2000:
Originally posted by ChainsawPukingEtherKitten:
Peopel need to understand that soem people want to enjoy games differently, sometimes that means playing with a single credit, sometimes that means playing with 99 credits. Considering the game is emulated it really would be easy to impliment a "select number of credits" option in the screens before the emulation is actually started, or hell even just mapping the "insert coin" so people can bind it to continue playing.

First of all, please check your post for spelling errors before submitting. It makes it a lot easier and nicer to read.

Some people (read: you) need to understand that some developers luckily don't want to pander to every audience. If you make a game for everybody, you make it lose its taste.

You're right, binding an option already within the emulator ruins the game for everyone. /sarcasm

It's not pandering, it's a well established feature in the emulation community that keeps the original game intact (see: "unchanged" you ignorant taffer) while allowing more casual players an option to keep playing. If you want to play with 1 credit, or 20 credits, or 99 credits that's up to you, I'm not asking them to rewrite the game levels or difficulties, just bind and make availible what's already part of the emulator.

I can't stand how daft some people are around here.
Ap2000 Feb 15, 2014 @ 1:12pm 
Originally posted by ChainsawPukingEtherKitten:

I can't stand how daft some people are around here.

Can throw that right back at you.

Read up on what the Völgarr dev said about adding more checkpoints:
http://steamcommunity.com/app/247240/discussions/0/846965056727179788/

Sure, it's not the exact same thing as having more continues in this game, but it's the same philosophy.
Hopefully you'll understand the relation, you uneducated one-dimensional casual (since you called me an ignorant "taffer").
CULT|jeffrobot494 Feb 15, 2014 @ 1:12pm 
Chainsaw, would you say that every game should have an option to give the player unlimited lives or health? FPS, RTS, every game?
CULT|jeffrobot494 Feb 15, 2014 @ 1:16pm 
Ap2000, you should edit your post to just include the following paragraph from the page you linked:

"Keep in mind the game can be completed in less than 30 minutes. If you can only play in half-hour chunks, you will still start to get better and better each time you sit down to play the game, and eventually you will be able to beat the first level in a single play session, and then multiple levels, and then the entire game. That's honestly how the game was meant to be played - just like actual arcade games in the arcades, you'd go and play them for a half hour or so, and then have to come back another day to try again, and eventually you'd have played it enough to complete it with 1 quarter. It wasn't meant for marathon play sessions where you complete the whole game the first time you sit down to play it, nor was it meant for you to complete a level and never see it again like a modern story-focused game."

The rest of the post is unrelated.
Originally posted by Ap2000:
Originally posted by ChainsawPukingEtherKitten:

I can't stand how daft some people are around here.

Can throw that right back at you.

Read up on what the Völgarr dev said about adding more checkpoints:
http://steamcommunity.com/app/247240/discussions/0/846965056727179788/

Sure, it's not the exact same thing as having more continues in this game, but it's the same philosophy.
Hopefully you'll understand the relation, you uneducated one-dimensional casual (since you called me an ignorant "taffer").
I spent countless quarters back in the day on the arcade machine, it was the craziest thing: the machine would let you play as long as you kept feeding it money (credits). The reason POWs spawn during boss battles, and every time you use up a credit you spawn back in with a Heavy Machine gun was to help allieviate those issues the Volgarr dev was talking about. Trying to compare the checkpoint system and his design to MS is like comparing apples to oranges though.

Again this doesn't require more than 5 minutes of work for even the most unskilled coder, and makes no changes to the original game or to the gameplay of people who choose to not take advantage of it.

Last edited by ChainsawPukingEtherKitten; Feb 15, 2014 @ 2:16pm
dizman Feb 15, 2014 @ 1:26pm 
Sometimes people just want to sit back, have a couple drinks and play games to relax. Drinking has never made me a better player so I wouldn't mind an option to adjust the continue count.
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Date Posted: Feb 15, 2014 @ 5:11am
Posts: 117