METAL SLUG 3
Why is Metal Slug "so good and so cool"?
A few days ago, I adquired MS3 for some Humble Bundle I bought, and, first of all, I must say I never played any Metal Slug ever. But I saw my brother and my cousin playing it lots and lots of times when I was a kid -their last game they had was 11 years ago, more or less, in arcade machines.

Today, I watched the reviews of people to see what they think of it, but I don't find what they call it a "analysis" of the game, saying things like "THIS GAME IS TEH BEST!!1 CUZ ITS METAL SLUG MAN!", or "PICK THE GAMEPAD AND TASTE THE CLASSIC TIMES FOOL!" or "MASTERPIEZE! 9000/10" or whatever word used to hype a game without telling why the game is great.

I know it's a classic, but it doesn't mean necessarily that it's the best game ever.

I kept playing but I always get killed by the damn crabs, and I can't aim well when they're shooting me balls from different heights. I know it's about practice and I should play more to "taste the classic times".

What I don't know, is if I'm going to be disappointed in the end of the game.

Please note: I don't want to start a flame war. I just wanna know what makes MS3 a really good game.
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Showing 1-15 of 15 comments
Jigen Daisuke Jun 5, 2014 @ 6:11am 
I'm more of a Metal Slug X guy
Flyboy Jun 5, 2014 @ 10:32am 
It's the nostalgia that gets most of the people. It is a really fun game to play together, good to relax a bit and shoot those enemies up. It's a good game, but people overrate it because of childhood memories.
gr0ri0us_r34d3r Jun 5, 2014 @ 10:33am 
in before some snide joke about ignorance
Shadowspaz Jun 5, 2014 @ 12:24pm 
I never played any Metal Slugs before this, either, but I DID play a lot of Contra- All the Contras (Well, not the 3D ones. Those were... weird). So I already had a developed passion for the genre, but perhaps you didn't... Let me back up.

Metal Slug and Contra are games about pattern memorization. You need to memorize where the enemies spawn, where they first shoot (Depending on your approach), and where the safe points are between these bullets. In the Contra games, this would seriously mean jumping over one line of bullets, in front of another, and without jumping up into a third. It would become a ridiculous web of death you'd need to navigate quickly, and, of course, one hit and it's back to the start of the level (At least).

But once you know the area, you know the patterns, and you start getting that ingrained in muscle memory, a level that would destroy you in the first couple seconds is now a walk in the park. You can effortlessly navigate all the way through, much to the astonishment of onlookers. And it feels absolutely GREAT to make that amazing leap in skill. And with games like this, when they're done well, you can actually FEEL yourself improving. You can feel things getting easier, bit by bit.

It's the same thing that makes games like Super Meat Boy fantastic- You feel yourself improve, and you improve just by playing it.

Now, take that formula, add in zombies and submarines and awesome, overpowered vehicles, and a MAMMOTH WITH A MOUNTED GUN. The game has a really great amount of variety, and I was very pleasantly surprised to see that I could actually be turned into a zombie, gaining an entirely new power. I expected to just die, but the original developers thought farther than that.

So, I guess the tl;dr version would be: It's a great game due to its punishing, yet adaptable, difficulty, and its great supply of variety. And, of course, points for nostalgia. :P

But this doesn't necessarily mean it's your game. If the difficulty just makes it a rough, unpleasant journey for you, then you won't be able to relax as much and start learning the levels. If it just feels like a grind, then all that means is that this game is not for you.
Last edited by Shadowspaz; Jun 5, 2014 @ 12:26pm
Egen Jun 5, 2014 @ 2:02pm 
It's definitely nostalgia. I love Contra as well, but can't stand Metal Slug.

I find that Metal Slug doesn't have good execution in its difficulty. It's just difficult and that's it, there's nothing artful or fun to it. You may end up feeling this way as well, even when you improve to where you can beat the game, so like you say, you'll be disappointed in the end of the game. It's very possible.

Arcade games carry a huge amount of nostalgia for people, because they include going to a place outside of one's home, often with friends, and sometimes even meeting strangers, and standing in front of a machine and playing a game with graphics capabilities far beyond that of their home video game consoles. People like being brought back to that time. There's nothing wrong with that at all. I just don't find nostalgia works on me that well. I beat Metal Slug in the arcades back in the day and I thought it was the best game ever back then too, back when I was about 14 or 15 years old. Now I play it and realize that the things I mentioned were what I liked about the game, not the gameplay itself.

Of course some people are able to like the game, and that's incredible to me and my hat is off to them. You and I just may never join those people Trixie.
Shadowspaz Jun 5, 2014 @ 2:14pm 
Originally posted by Egen:
I find that Metal Slug doesn't have good execution in its difficulty. It's just difficult and that's it, there's nothing artful or fun to it.

Really? Cause I found Contra to be waaay harder. But maybe that's cause I was a lot younger when I played those. I dunno. lol
Egen Jun 5, 2014 @ 3:52pm 
That's very likely! I remember thinking the original Contra was impossible when I was younger, but when I played it about 3 or 4 years ago, I darn-near beat it on one credit. Of course, that's because Contra does the smart thing of rewarding the player with extra lives for points. You also get to keep the gun you pick up, rather than it having ammo. Metal Slug doesn't do any of that stuff; it's just simply difficult, it just simply wants to kill you. Contra is still hard despite giving you those advantages, which is what makes it a good game in my opinion.
Last edited by Egen; Jun 5, 2014 @ 3:53pm
freudxxx Jun 5, 2014 @ 4:58pm 
It's good because the gameplay is challenging and rewarding. A good side scrolling shooter is made so that it is possible to beat the entire game without dying at all (if you are skilled enough). You can do that with Metal Slug 3, believe it or not. Yes, it is incredibly difficult to beat this game without dying at all, but it is possible (because there are many videos on Youtube demonstrating people beating MS3 without dying at all).

The levels, enemies and bosses are well-designed. The game has awesome 2D sprite-based graphics. The game is just fun, despite all of the cheap deaths. The only downside to MS3, in my opinion, is that the game is too short--it can beaten in under 1 hour. But the game is so fun that it is worth playing many times. So that you get better each time and beat the game with fewer and fewer continues.

As for the crabs, you can shoot or melee attack their bubbles. The crabs are one of the easiest enemies in the game because all you need to do is keep shooting them, and their bubbles will pop to your bullets or melee attacks!
Shadowspaz Jun 5, 2014 @ 5:23pm 
Originally posted by DesuMaiden (freudxxx):
A good side scrolling shooter is made so that it is possible to beat the entire game without dying at all (if you are skilled enough).
Soo... Every side-scrolling shooter is a good side-scrolling shooter. lol
freudxxx Jun 5, 2014 @ 5:48pm 
Originally posted by Shadowspaz:
Originally posted by DesuMaiden (freudxxx):
A good side scrolling shooter is made so that it is possible to beat the entire game without dying at all (if you are skilled enough).
Soo... Every side-scrolling shooter is a good side-scrolling shooter. lol
Not necessarily. But there aren't many bad side-scrolling shooters based on my experience. It is hard to mess up on making at least a decent side-scrolling shooter, given that it isn't hard to program one.
Shadowspaz Jun 5, 2014 @ 5:52pm 
That is quite the massive assumption, there.
freudxxx Jun 5, 2014 @ 6:33pm 
Originally posted by Shadowspaz:
That is quite the massive assumption, there.
Can you name a few bad side-scrolling shooting games?
Shadowspaz Jun 5, 2014 @ 7:18pm 
I don't really play side-scrolling shooters. I've played Metal Slug and Contra, with a bit of Mercenary Kings in there- I really wasn't too fond of that one. Not enough direction, too much customization. But that's entirely subjective. What I call a good game, you wouldn't necessarily agree.

But to claim that "it is hard to mess up on making at least a decent side-scrolling shooter, given that it isn't hard to program one" is pretty ignorant of everything else that goes into a game. This statement implies that all a game is just code- If you can make code that works, you can make a good game. It implies that all of the art assets, and animations, and sound, and level design, and story progression, and pacing, is all second to the code. This is absolutely not the case.

And even if it were the case, you are still assuming that side-scrollers are easy to program. Would you know how to even implement a basic gravity to account for jumping, or grenade arcs? Or AI rules that make for a good level of difficulty- Not too easy, and not too hard? It's easy to make dumb AI, and it's easy to make impossible-to-beat AI. But finding that balance is almost an art.

And on top of this, we're talking about an entire genre. People can add a LOT of content, and a LOT of variables, and still remain in the same genre- Look at Mercenary Kings (Seriously, it's the only other example I have in this genre. lol) It's filled with customization, and upgrades, and an almost open-world feel to it. But it's still in the same genre as Metal Slug.

As I said, it's quite the massive assumption.
Egen Jun 5, 2014 @ 7:29pm 
Originally posted by DesuMaiden (freudxxx):
A good side scrolling shooter is made so that it is possible to beat the entire game without dying at all (if you are skilled enough). You can do that with Metal Slug 3, believe it or not. Yes, it is incredibly difficult to beat this game without dying at all, but it is possible (because there are many videos on Youtube demonstrating people beating MS3 without dying at all).
Just to say this: my argument was never that it isn't possible, simply that it isn't a fun challenge to attempt because it was constructed in a way that isn't clever or artful. In fact, in my review for this game, I address this exact statement. It doesn't matter if you can beat this game without losing even a single life only using the pistol on the arcade machine back in the day. I don't care because it has nothing to do that. I can finish all the maps in Bad Rats in less than a minute in one try, that doesn't mean I'd give that game a positive review.

As Shadowspaz has debated with you a little, the single requirement of a good side scrolling shooter is not that it is made so that the entire game can be beaten without dying. I'd wager I won't find a side scrolling game that hasn't been beaten in such a manner. It's simply not the only thing I'm basing the value of the game on, because what makes game design good is more than if the game can be completed perfectly or not, just as much as it is more than whether or not it is "hard to program one", a statement that is completely subjective to who is programming it and also completely irrelevant to the design choices made.

I understand my opinions differ with other people's, and I'm not trying to change anybody's; I'm just explaining where mine comes from. An ultimately futile effort, I'm sure, and meaningless even if I am successful, since I don't need anybody's approval to validate my stance, but there's my attempt nonetheless.
Last edited by Egen; Jun 5, 2014 @ 10:38pm
NinjutStu Jun 6, 2014 @ 12:25am 
I disagree in that I feel the difficulty is fine. The only real mission in the game that I feel is really extremely hard if you're not pumping quarters in was the Mission 5.

Run and gun games, as a genre, have always been somewhat difficult and skill based. Despite the fact that it's level based, Metal Slug is very much based on the original arcade mentality about players learning patterns and fostering skill.

Now Metal Slug 3 in particular is one of the better designed games. That is, the amount of "cheap shots" is fairly low. By cheap shot I specifically mean something that the player can avoid with quick reaction time if they don't know it's coming. If you're good at these types of games it's actually pretty fair. This isn't true of every Metal Slug though, MS5 in particular is full of cheap shots. The earlier games are better designed than the later entires. In particular 2/X and 3 are the best entries in the series.
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Date Posted: Jun 5, 2014 @ 6:09am
Posts: 15