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This, I sometimes feel like endgame needs to be scaled to be even crazier due to how easy it is to turn one a boss, sometimes like STS heart invlun would be nice to have such as making certain health bars undamageable until you crack one and end the turn
The uses of dice is versatile and there is fun in it.
Hope my adv help.
I just don't think this system flows well for long-term, since your skill-level comes less from indvidual classes and more from your ability to recognize strong developments during a run. If you can win with one role, there's no reason you can't win with another at the same difficulty selection.
So far in Diceomancer, I've got over 60 wins and 2 losses (both of which were due to me miss-clicking end-turn, hilariously), and I just want to get to A20 (Currently reaching 11 with all of them), but I'm forced to keep cycling between the 6 characters back and forth. I'm confident that if I can beat A20 on one character, I can do the same with the other. I feel like the only challenging Ascension modifier so far has been A6 (Which makes One Die charge 3 instead of 2).