DICEOMANCER

DICEOMANCER

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Julie Ward Dec 24, 2024 @ 1:41am
Too easy?
Hi everyone, I'm considering buying this game but have read in the discussions that players are finding the game too easy. Is this still the case please? Thanks in advance.
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Showing 1-15 of 17 comments
dr.k Dec 24, 2024 @ 6:31am 
tbh as much as i love this game because the mechanics and animation style are honestly top tier, the one dice mechanic which allows you to change a number to the dice roll for some silly reason works on enemy hp bars. This kinda means you can trivialise most fights
dr.k Dec 24, 2024 @ 6:33am 
Originally posted by Julie Ward:
Hi everyone, I'm considering buying this game but have read in the discussions that players are finding the game too easy. Is this still the case please? Thanks in advance.
I have heard that higher ascensions are more fun but there are 20 i think so it takes a while to get there
Julie Ward Dec 24, 2024 @ 8:01am 
Ok thank you so much for your reply.
HalvedDead Dec 24, 2024 @ 3:19pm 
Originally posted by dr.k:
tbh as much as i love this game because the mechanics and animation style are honestly top tier, the one dice mechanic which allows you to change a number to the dice roll for some silly reason works on enemy hp bars. This kinda means you can trivialise most fights
i would personally regard changing enemy hp to be between a mid tier usage and a last resort, its SO much more beneficial to use the one die on resources, like manipulating the number of relics offered, changing the amount of gold you are carrying, buying relics in the shop and a lot more. if you spend your one die charges like this, you will VERY often reach the final boss and kill them turn 1.
Slim_Java Dec 24, 2024 @ 7:56pm 
Originally posted by HalvedDead:
Originally posted by dr.k:
tbh as much as i love this game because the mechanics and animation style are honestly top tier, the one dice mechanic which allows you to change a number to the dice roll for some silly reason works on enemy hp bars. This kinda means you can trivialise most fights
i would personally regard changing enemy hp to be between a mid tier usage and a last resort, its SO much more beneficial to use the one die on resources, like manipulating the number of relics offered, changing the amount of gold you are carrying, buying relics in the shop and a lot more. if you spend your one die charges like this, you will VERY often reach the final boss and kill them turn 1.

This, I sometimes feel like endgame needs to be scaled to be even crazier due to how easy it is to turn one a boss, sometimes like STS heart invlun would be nice to have such as making certain health bars undamageable until you crack one and end the turn
XiaoZi Dec 26, 2024 @ 10:07am 
I have play this game for 140 hour . Basically ,the final boss is easy if you complete the deck building.But the question is in higher ascensions there is a lot of pressure during the development process.Sometimes you have to use your free dice(when fighting) to change the amount of your money rather than hp of enemies.
The uses of dice is versatile and there is fun in it.
Hope my adv help.
火箭炮炮箭火 Dec 26, 2024 @ 10:09am 
nah I have player slay the spire for over 200 hours (FYI is a similar card build game) still find this game hard to master. I think it takes couple of hours to know how to play it too
Darkpiece Dec 26, 2024 @ 1:53pm 
It's easy but satisfying
Ric Dec 26, 2024 @ 1:59pm 
My only real gripe with difficulty is that I wish the Ascension grind wasn't locked to each character. In my favorite roguelite deckbuilder, Vault of the Void, you progress that game's Ascension system shared between the characters, which allows you to enjoy the climb without needing to feel like you're stuck playing the easier difficulties on everyone. Monster Train is the same, but I'm also aware that games like Slay the Spire, Balatro, and Heretic's Fork all follow the same motif of grinding each Ascension per character.

I just don't think this system flows well for long-term, since your skill-level comes less from indvidual classes and more from your ability to recognize strong developments during a run. If you can win with one role, there's no reason you can't win with another at the same difficulty selection.

So far in Diceomancer, I've got over 60 wins and 2 losses (both of which were due to me miss-clicking end-turn, hilariously), and I just want to get to A20 (Currently reaching 11 with all of them), but I'm forced to keep cycling between the 6 characters back and forth. I'm confident that if I can beat A20 on one character, I can do the same with the other. I feel like the only challenging Ascension modifier so far has been A6 (Which makes One Die charge 3 instead of 2).
Last edited by Ric; Dec 26, 2024 @ 2:01pm
Slim_Java Dec 26, 2024 @ 6:45pm 
i feel like the enemy scaling buffs should be MUCH harsher along with A20 being changed from its current affect to a new one that actually does something
HeraldOfOpera Dec 26, 2024 @ 8:01pm 
Originally posted by Slim_Java:
i feel like the enemy scaling buffs should be MUCH harsher along with A20 being changed from its current affect to a new one that actually does something
Possibly reshuffle it to a lower number, at least. I'd argue that punishing savescumming should happen much earlier.
Intra Dec 29, 2024 @ 6:17pm 
Yeah... using a D20 on your energy just enables so many ♥♥♥♥♥♥♥♥ cards. I'm not sure why the Sage and the Berserker are in the same game, when Berserker seems so OP I can't even fathom what the other classes can do.
Last edited by Intra; Dec 29, 2024 @ 6:17pm
HalvedDead Dec 29, 2024 @ 7:03pm 
Originally posted by Intra:
Yeah... using a D20 on your energy just enables so many ♥♥♥♥♥♥♥♥ cards. I'm not sure why the Sage and the Berserker are in the same game, when Berserker seems so OP I can't even fathom what the other classes can do.
if you think berserker is op, you literally cannot fathom the raw strength and power of the builder. if you get either steam train or metal parts early, but ESPECIALLY steam train you autowin on every ascension
in my opinion, the game is missing kind of a absurd 4th act or so. currently climbing ascension with the first class, and the first act is basically where the everything is decided. if i survived the first act, i haven't had a run where i didn't finish the final boss on turn 1. the difficulty is great for beginners, but later on it seems a bit underwhelming in the later acts. and the difference between ascension levels is so minor it feels a bit like a repetetive grind. great game nevertheless!
Originally posted by hannoman, the paper tiger:
in my opinion, the game is missing kind of a absurd 4th act or so. currently climbing ascension with the first class, and the first act is basically where the everything is decided. if i survived the first act, i haven't had a run where i didn't finish the final boss on turn 1. the difficulty is great for beginners, but later on it seems a bit underwhelming in the later acts. and the difference between ascension levels is so minor it feels a bit like a repetetive grind. great game nevertheless!
i agree, or even buff the third act to kill you if you didnt somehow manage to dice your build to the point of absurdity. i find that certain enemies in act 3 are dangerous if youre just trying to get by and your build is countered by them. a really difficult 4th act would be fun too.
Last edited by HalvedDead; Jan 11 @ 4:59pm
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