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You literally can't die.
http://www.quickmeme.com/meme/3oft9x
Earth element is most of the time useless unless you have mana overflow relics that take advantage of it.
Water element is ok but defensive.
Dark element is also ok but still defensive.
Chaos I forgot what it does exactly.
Fire is nice but 4 dmg is nothing crazy.
Element oriented decks are kind of slow to ramp up. There are situations where you can get an insane amount of them but that is not going to happen on turn 1 or 2. And they are still slow to ramp up damage unless you modify some numbers or get relevant relics.
Mostly element oriented decks do much better if you can evolve your basic cards but you are rarely finding yourself in a situation where you have that many, unless you find the event for it.
Evolve cards are nice in theory but they all start with mediocre to low output for their mana cost. Cards that accelerate their evolution are a bit too rare and costly to really speed up the evolve process. I have yet to make a nice evolve deck, it is probably amazing if you can rotate it very quickly but if your deck is too big or just not amputated from any cards, it is really not worth it.
It has good power generation but it involves being damaged, evolving cards, or raising elements to kill them for a hefty cost.
Compared to the many one turn kill and ramp up storm mechanics of the barbarian, druid is really slower and harder to build imho. Or maybe it is that I don't resonate with the class and have yet to learn to build it better.
I appreciate that you're sensible enough to leave that as a possibility. And it is one I kind of agree with. I've never started as druid and not killed the final boss on or before turn three. If you're using the dice well, any one fire elemental plus a coordinate card can output loads of damage. Or that one pack-tactics card with a bunch of free-to-cast elementals dealing upwards of 240 damage if you get the right draw build going with it.
But so much of this game really is subjective, and other parts of it are really luck-based. So I understand the feeling of "I feel this would be powerful in someone else's hands, but I just can't get there." That's where I'm at with the mono-red build