DICEOMANCER

DICEOMANCER

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blueknite Nov 23, 2024 @ 4:11pm
Possibly a dumb question
Why would I want to upgrade the one die to have more faces. Typically I use it to reduce enemies max hp. More faces equal more chances for not a low number. In my mind it'll never reach a point where I could upgrade it to increase my max hp past 50. So what is the point? To make basic attacks possibly 20 I guess?
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Showing 1-12 of 12 comments
Lemurian1972 Nov 23, 2024 @ 4:29pm 
Once you understand mechanics better, reducing hp is something you almost never do with the One Die. Once you get into modifying cards and relics and other numbers in the game, there are times when larger numbers can generate massive effects. I'm learning that boosting yourself scales far better than nerfing each enemy individually.

I personally haven't gotten past Ascension 5 but I'm sure there will be times when those bigger swings in numbers will come into play.
blueknite Nov 23, 2024 @ 5:02pm 
Originally posted by Lemurian1972:
Once you understand mechanics better, reducing hp is something you almost never do with the One Die. Once you get into modifying cards and relics and other numbers in the game, there are times when larger numbers can generate massive effects. I'm learning that boosting yourself scales far better than nerfing each enemy individually.

I personally haven't gotten past Ascension 5 but I'm sure there will be times when those bigger swings in numbers will come into play.
I also just found out that when you change a number on a card twice it becomes glitched. And it needs the lightning bolt mana. Then I changed that to cost one blue instead with the painter event. Man there's a lot going on in this game.
Shot_Trip Nov 23, 2024 @ 5:21pm 
Originally posted by blueknite:
Originally posted by Lemurian1972:
Once you understand mechanics better, reducing hp is something you almost never do with the One Die. Once you get into modifying cards and relics and other numbers in the game, there are times when larger numbers can generate massive effects. I'm learning that boosting yourself scales far better than nerfing each enemy individually.

I personally haven't gotten past Ascension 5 but I'm sure there will be times when those bigger swings in numbers will come into play.
I also just found out that when you change a number on a card twice it becomes glitched. And it needs the lightning bolt mana. Then I changed that to cost one blue instead with the painter event. Man there's a lot going on in this game.

One of the better uses for the One Die is to change certain keywords. Evolve, Loaded Ammo, Kicker are very good, but *any time* a dice uses a low number for an effect it's very strong.

There are some low-dice strats, but it's a decision you want to make depending on your run. My first victory was with a d8, and that's because I was panicking and using it to punt down my Injury stacks.
ゲ-で Nov 23, 2024 @ 11:56pm 
First of all, if you like your dice to be small, there's an item that makes them d4.
Secondly, even with the largest possible die - d20 - you can always use dice cheat min\max or good\bad luck to get the lowest or highest possible roll. Still, a bigger die is almost always better - a modified relic can be a game changer.
Last edited by ゲ-で; Nov 24, 2024 @ 12:01am
Maxx Saigen Nov 24, 2024 @ 1:44am 
Plus, there are some other weird scenarios like rolling a 20 for money and basically having an infinite money machine. Pretty much what shot_trip said. Some runs a low dice is better, some runs having a huge dice is really powerful. Don't let distorted cards scare you too much. If you end up distorting 3-4 cards, they probably won't be enough to have the mist catch up with you. I had an evolve deck with evolve 12 from a 20 sided dice roll. Being able to loop that card and have a 200+ damage card in 1 turn was pretty fun.
redtens Nov 26, 2024 @ 11:45am 
Originally posted by blueknite:
I also just found out that when you change a number on a card twice it becomes glitched. And it needs the lightning bolt mana. Then I changed that to cost one blue instead with the painter event. Man there's a lot going on in this game.

I had a run yesterday where I had a bunch of Curse cards, which I was able to paint blue at an event tile. VERY OP.
Last edited by redtens; Nov 26, 2024 @ 11:47am
redtens Nov 26, 2024 @ 11:47am 
Originally posted by ゲ-で:
First of all, if you like your dice to be small, there's an item that makes them d4.
Secondly, even with the largest possible die - d20 - you can always use dice cheat min\max or good\bad luck to get the lowest or highest possible roll. Still, a bigger die is almost always better - a modified relic can be a game changer.

Was able to modify the [Drumstick] relic to heal me for 15hp every time I lost hp, but only 12 times per combat XD
HeraldOfOpera Nov 26, 2024 @ 9:39pm 
Originally posted by ゲ-で:
First of all, if you like your dice to be small, there's an item that makes them d4.
Secondly, even with the largest possible die - d20 - you can always use dice cheat min\max or good\bad luck to get the lowest or highest possible roll. Still, a bigger die is almost always better - a modified relic can be a game changer.
Not outside of battle, where low rolls have some of their best uses.
ゲ-で Nov 27, 2024 @ 12:36am 
Originally posted by HeraldOfOpera:
Originally posted by ゲ-で:
First of all, if you like your dice to be small, there's an item that makes them d4.
Secondly, even with the largest possible die - d20 - you can always use dice cheat min\max or good\bad luck to get the lowest or highest possible roll. Still, a bigger die is almost always better - a modified relic can be a game changer.
Not outside of battle, where low rolls have some of their best uses.
Lol, no, the highest rolls are pretty much always the best outside of combat.
You generally want higher numbers on your cards, relics, events and money, there are exceptions, but not many.
The Fool Nov 27, 2024 @ 7:00am 
I thought the same thing, but I’m definitely coming around to team big die. While there definitely are times when a small die is better (most notably for making event checks easier) the opportunities afforded you by a large die cannot be underestimated. For instance, the ability to reroll reward counts - most notably relics - is a huge boon. When the three relics you’re offered aren’t amazing, using the one die and getting an average of 6 with a d12 or even 10 with a d20 is so good. If you get the relic that makes all your dice roll twice and take the higher roll, it’s even better. Plus having a big die makes you that much less likely to roll the same number that already is present; since the rewards only change if you roll a different number (bigger or smaller), the main thing you don’t want is to get the same one that’s already there.

Perhaps even more useful is editing relics directly, though. Putting high numbers or high die sizes onto relics that balanced around low numbers or d4’s/d6’s on their effects is crazy good. All cards in your hand sharing a color gives you two power each turn? Let’s make that 7 instead. Every time you break an enemy’s hp bar, you get d4 temp power and d4 block? How about if both of those were d12’s. The possibilities are huge, and seem to me to be way more numerous and (on average) more powerful than those you get with a small die.
Last edited by The Fool; Nov 27, 2024 @ 7:01am
Fringehunter7719 Nov 27, 2024 @ 11:10am 
The issue is that out of combat you can't guarantee big numbers with a big die, though you can reroll multiple times if you have plenty of dice charges. With a small dice you can guarantee a low result.

Buying in a shop? Drop the prices - that's every bit as good as having more money.

Trying an event? Drop the DC to guarantee or near guarantee success. Drop the sacrifice costs in HP, money or max HP.

The one area that a big dice is clearly superior is upgrading the numbers on cards and relics. The drawback here is curses/distortion, combined with the opportunity cost of all the one dice upgrades in the first place. Any individual decision is a tradeoff that puts pressure elsewhere. It absolutely works, but you probably have to devote resources into cutting extra bad cards or circumventing distortion effects from your deck to get there.

Rerolling relics choices is definitely better with a D12 than a D6, but the reality is that it just saves dice charges. The average of rerolling twice with a D6 is about 5.85 new relics to see, compared to 5.95 with a D12.

To be fair, none of it matters that much as the game is extremely easy either way, and perfectly playable without using the one dice at all, or just minimal amounts on high ascensions.
ゲ-で Nov 27, 2024 @ 11:17am 
Originally posted by Fringehunter7719:
The issue is that out of combat you can't guarantee big numbers with a big die, though you can reroll multiple times if you have plenty of dice charges. With a small dice you can guarantee a low result.

Buying in a shop? Drop the prices - that's every bit as good as having more money.

Trying an event? Drop the DC to guarantee or near guarantee success. Drop the sacrifice costs in HP, money or max HP.

The one area that a big dice is clearly superior is upgrading the numbers on cards and relics. The drawback here is curses/distortion, combined with the opportunity cost of all the one dice upgrades in the first place. Any individual decision is a tradeoff that puts pressure elsewhere. It absolutely works, but you probably have to devote resources into cutting extra bad cards or circumventing distortion effects from your deck to get there.

Rerolling relics choices is definitely better with a D12 than a D6, but the reality is that it just saves dice charges. The average of rerolling twice with a D6 is about 5.85 new relics to see, compared to 5.95 with a D12.

To be fair, none of it matters that much as the game is extremely easy either way, and perfectly playable without using the one dice at all, or just minimal amounts on high ascensions.
Don't read, don't care.
GO TEAM HUGE DIE!!!!
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