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This is an area we're keen to develop, so I'm glad to see our thoughts are pretty much aligned. The current speech is synth is there for testing - it was to figure out what would be informative vs annoying, and if different voices could be identifiable in multiplayer without overwhelming the mix.
I'm inclined to keep the ingame android chatter largely functional, but find a way to have fun with it and show some character. The most expressive lines are in multiplayer where one character takes or retakes the score lead, and as you mention, the 100 chain hits. We started by brainstorming a bunch of different things they could say and started putting them in game, just to see what felt right and what felt jarring, and we'll be continuing this and looking for more specific 'in character' comments when we start doing voice recording. (it's not really possible to get an emotional read out of a synth)
Barks on the character select screen are also a great idea! Really it's just the stage of development we're at - voice acting can get expensive quite quickly, and so we've been prototyping what we can so that when we do start recording, we can minimise rework. (also by leaving it later, we'll hopefully have raised some funds from pre-sales)
There are a lot of areas we will be improving as we go (you might have noticed that Lemon and Coral don't have stage enter / stage clear animations yet) and character dialogue is definitely part of that! Thanks for your feedback!
My only concern is keeping their lines varied enough or having a delay between them so two (or more) players who are neck and neck with each other on the score aren't spamming dialogue every time they take turns killing something.
Oh, there are more voice samples specifically for co-op? As a socially isolated shut-in, I must admit I was unaware of this. xD
Also, Lemon and Coral will eventually be getting their own intro/victory animations? Nice! I actually kinda assumed that they shared Cactus' animations intentionally, to demonstrate that they were every bit as capable of acrobatics/combat as the Constable herself, or just to demonstrate that these androids were the "norm" in terms of both mechanical design and personality-programming... Which is to say, unlike the clearly-overwhelmed Holly, or the sanity-deprived Starch. Either way, I'll be interested to see what you end up doing for Lemon and Coral for this. Keep up the good work!