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I am running the demo version and would love to buy this if I can get the controls working a little better.
I'm running an old Conroe E6600 at 3.0GHz, 8GB, and an 8800GT.
I'm using an ancient Nyko Airflo controller (love it - no issues in other games like Dust, Bastion, etc.) and X360CE. I've also tried it w/out using X360CE in its program directory. As an aside, I haven't been able to get MotionInJoy to play nice with my Asus BT suite, so using my PS3 controller isn't an option.
Since no one else is having this issue, I would tend to think it's my controller. The fact that the Z-axis and rotation work fine in other games (Steel Storm) has me thinking otherwise. I'm stumped at this point.
http://forum.kerbalspaceprogram.com/showthread.php/42683-How-to-fix-horribly-calibrated-Joysticks-in-KSP-%28Workaround%29
You may be able to fix up some of the axis mapping issues down the road when we have controller remapping enabled, but the floating problem is strange, can you explain it further?
I downloaded PPJoy but want to familiarize myself a little more with the pros and cons of disabling driver-signing prior to installing it.
Also, my OS is Win7Pro x64 if I haven't mentioned it before.
I tried swapping to another USB port, but still had the same issue.
Well, I guess the "floating" problem could best be described as when I hold the right analog in a certain direction, the aim direction doesn't stay focused or lock. It kind of floats, plus or minus, so to speak. Seemingly like it's overly sensitive and magnifies minute variations in aim. I wish I could figure out why it doesn't want to work with AAC, but works with other games. I played All Zombies Must Die and Forced recently and the right analog stick functioned fine with both.
Maybe when controller remapping becomes enabled, I may be able to resolve this. I still can't help but think this may be on my end somehow, since I appear to be the only one with this issue.
This game just won't work with the X360CE driver.
I've tried reconfiguring the right analog via the driver's interface, and via the Windows Control Panel, to no avail.
Everything else works, except the Z-axis (right analog).
I can't wait until controller remapping is enabled in-game, so I can buy this game.
Any idea if this feature will be enabled when it's released in November?
Meanwhile, did you try alternate filenames for the x360ce dll? The game (again, the demo, at least) is looking for xinput9_1_0.dll, not the much more common and default xinput1_3.dll. Using the 9_1_0 filename I was able to get my DirectInput controller recognized (as "XInput Joypad 1" in settings). You can enable a confirmation beep in x360ce.ini if you want to confirm that the game has called it.
Before that I also tried an xpadder profile with left stick mapped to WASD and right to mouse in spring mode. Tell the game you're using keyboard and that works tolerably, as your character's always in the middle of the screen.
Without it, when left on it's own to find dinput devices, the game flips my right stick's axes. Up becomes left and left becomes up.
As Veracity noted, in Windows AAC has two ways of reading inputs, XInput and DirectInput, primarily to support the older Logitech Dual Action pads. Once an XInput device has connected, the game will ignore any DirectInput devices. (this means if you want to play with a Dual Action and an xbox pad, have the Dual Action connect first)
Because I'm not seeing the issue myself, I'll need people to be as descriptive as possible so I can try to track down what's going on.
First of all, it'll be helpful if you can go to Options > Game Settings and mention what's listed under Change Input, as that will tell me what code path you're using.
Airflo seems to cover quite a few different joypads, which one in particular? Is it a DirectInput device?
The game is great though, keep up the work devs =]
Veracity, cyxceven - the XInput9_1_0.dll checkbox in X360ce's "Options" tab did the trick!!!
It recognized my Airflo EX (light gray controller with red fan switch and dark gray rubberized grips) in the Options > Game Settings screen as XInput Joypad 1, and I was able to set X360ce to beep on recognition as well.
The Z-axis / right analog stick now aims where I point it!!!
This game rocks!!! LOL! So happy to be able to play the demo, now I'm going to buy the full game after I'm done replying to this thread.
Thank you to everyone for your help and ideas, and to the devs for helping with such a rare issue and proving that no issue is too small!
Aming left = Aiming left
Aming right = Aiming right
Aiming top = moving left!
Aiming bottom = moving right!
Tried the axis test in windows and everything worked fine. Any suggestions?