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It makes me really sad how a game like this can go under the radar for so long, getting buried by all the shovelware and garbage on Steam. I hope that the game sold well enough on PC that they might consider a sequel or successor, but either way I am happy it is on Switch. It's the perfect home for it. I really hope it sells well there, because after all the hard work the developers put into it, they absolutely deserve it. This game was their baby for many years, and it really shows in the final product. I just wish I bought it earlier.
It's still a very niche game, financially viable only because we basically destroyed ourselves doing almost everything as just one artist(who also programmed), one designer, and one audio engineer. But we do hope to one day do a sequel. In the mean time we're working on a few smaller projects with most of the team + a new addition working on a game called Unpacking and I'm making a little puzzle game as well. We will return to larger Witch Beam projects after these if funding and other factors allow, because after risking everything we had on AAC it's just not feasible to work that way forever.
As for the AAC+ content and PC, well we just finished up a patch for Switch to fix a few minor issues and Tim is headed to GDC, but it's definitely something we want to do. There's always extra testing and other issues with doing massive updates (especially since we changed Unity versions and re-wrote a lot of stuff for Switch), and we've always made the updates that happened for consoles happen on PC when we could, so I don't think that approach will change.
I've wanted to build an arcade cabinet to have for my office for a couple years now (something with a PC in it to run arcadey stuff on) and if I ever get to it I'd like to make the art on the cabinet AAC themed and have this run on it by default. It's like modern day Smash TV.