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1. system load
2. computer's ability to cool itself (which is known to be worse on small form factor PCs, especially laptops)
3. the temperature and airflow in the room you have it in
The game doesn't have a built-in maximum frame rate feature ("frame cap"). It only has vsync.
Turning on vsync might improve it for you.
Should also make sure the room temperature is low enough in the room and you have adequate venting. A lot of third-party active cooling solutions exist for laptops because they tend to do a really bad job of keeping themselves cool while under load. And if you play in an 80F+ degree room (26C I think?) you might need to get AC. Computers are designed to be run in rooms that are closer to 75F or 70F (around 24-21C I think?). Even lower temperature would also be fine.
Even with every setting and even the resolution at their lowest possible value, my temperatures can still reach into the 60's, when they're normally about 50°C. If a simple platform can do this much on such low settings, how much more should I expect from actual gameplay with even just decent graphics? Not even Total War games give me this problem, and they have hundreds of units on-screen.
It is as if the developer just took big chunk of assets but forgot to distribute them evenly
I mean i understand it is made by small team but still
The game has no detection whether it needs to run as fast as it does, so it just goes full power everytime.
However, this is easily fixable by locking the game's fps for example with VSync and/or adjusting the script update period in the config file.
I just hope that the developer updates the game so that we dont have to manually do something like this
Until then just use the methods I described or lock the frames in the driver.
Edit: For clarification, I was testing the Windows version when I wrote this.
Re "safely":
Modern computers thermal throttle, so it's usually not a "safety" problem. It just will hurt performance a bit once thermal throttling kicks in, until temps go back down and it doesn't have to throttle anymore. This isn't a promise of anything, of course. I can't keep someone's computer from catching fire if it's acting weird. But that is pretty rare. I also don't know exactly what hardware you have, and how "modern" it actually is, and if your specific hardware has thermal throttling. And I'm not a history expert, so I don't know exactly when the cutoff is.
Also, if a computer is going to overheat just because it's running at max performance, then it's probably best to look into if there's any options for better cooling.
Ideally the game wouldn't be running the hardware at max performance, but because there's such a wide range of hardware available for PCs, it really very dependent on what hardware it's running on.
That all said: I have done some work to optimize CPU utilization and offer more GPU tweaking options, including adding a frame cap option. That work isn't in the base version of the game yet. It will eventually be in the 1.5 patch, whenever that comes out (no official timeframe on that). In the mean time, you can check out that work on the internal_testing branch on Steam.
To use the internal_testing branch: Right click the game in your library -> click Properties -> click Betas -> and switch from "None" to "internal_testing". An update will be queued, and you'll need to wait for that update to complete before launching the game.
No promises this fixes anything, but it might help, especially if you're running the game on a laptop. Also keep in mind that internal_testing isn't compatible with all the mods on the workshop. It probably works with a lot of them, but not 100% of them.
Note that some of the graphics options (including the new frame cap option in internal_testing) are only available in the top-bar menu, instead of in the normal settings menu. Could dig through there a bit if the main graphics settings aren't giving you enough options to try out.