Overgrowth

Overgrowth

Corv Dec 15, 2016 @ 5:00pm
How in all hell do you fight a staff unarmed
Title, i've tried 10+ times and can never even land a hit.
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Showing 1-9 of 9 comments
manta Dec 15, 2016 @ 6:29pm 
Parrying the staff works like the other weapons; an instant disarm.
kavika Dec 15, 2016 @ 7:30pm 
Make sure you are close enough to your attacker for the disarm to work. The staff's length often makes it seem like you are close enough, but you actually aren't.
janglejingle Dec 16, 2016 @ 6:30am 
Rabbit kick. Easy.
Toroic Dec 17, 2016 @ 12:18am 
The proper technique for any duel or against a staff user is to get very close and disarm them (hold RMB as they're attacking) and then beat them to death with their own weapon.

Source: beat the story mode on internal testing.
Corv Dec 17, 2016 @ 6:22am 
Originally posted by Toroic:
The proper technique for any duel or against a staff user is to get very close and disarm them (hold RMB as they're attacking) and then beat them to death with their own weapon.

Source: beat the story mode on internal testing.

I managed to beat it, repeated rabbit kicks to the jaw did the job because im too bad to disarm.
Words And Chaos Dec 18, 2016 @ 2:44pm 
Staves in general need some balancing: It seems like there's no inertia on them, so there's no real period between the end of one attack and the beginning of another, which you get with the giant sword. It makes sense with daggers and the fencing style fighting, but for something like a staff it's a bit excessive.

The disarm is sort of difficult to read, there's not enough of a visual or auditory cue to give you any idea that you're even doing it right, so it often boils down to 'mash right mouse while trying to dodge their attacks' and na fighting system as hectic as Overgrowth's the subtlety gets lost very fast.
Last edited by Words And Chaos; Dec 18, 2016 @ 2:46pm
Game of Ur Dec 18, 2016 @ 5:47pm 
Disarming opponents can be done with reliability. Not so much with a sword of some kind, but with knives it's rather simple, and with staves it's just more difficult. It just takes time, and practice. I recommend you spawn yourself an enemy with a knife or a staff or something, and practice disarming against them if you wish to learn how to do it effectively.
Last edited by Game of Ur; Dec 18, 2016 @ 5:47pm
Words And Chaos Dec 19, 2016 @ 4:26am 
There's not enough of a cue, is what I'm getting at. Yes, I can do it, but it feels arbitrary. Same for fighting wolves - they have no inertia or predictability. Their attacks have no follow through, which is awkward considering the size of the thing behind them. You can literally knock one down and then it just pops back up like it's spring loaded and insta-kicks you halfay across the map, and it's very uninituitive. This is why people get frustrated.

The spinning kicks you can counter reasonably bcause they have that tell, everything else is hit and miss. There needs to be a bit more weight factored into the combat. Essentially it is all timing based, but there are actually very few attacks with any great degree of readibility. Speed of combat is great, but with a game that relies so much on positioning, timing, etc, the lack of readability is crippling.
Athrul Dec 19, 2016 @ 5:53am 
Originally posted by Words And Chaos:
There's not enough of a cue, is what I'm getting at. Yes, I can do it, but it feels arbitrary. Same for fighting wolves - they have no inertia or predictability. Their attacks have no follow through, which is awkward considering the size of the thing behind them. You can literally knock one down and then it just pops back up like it's spring loaded and insta-kicks you halfay across the map, and it's very uninituitive. This is why people get frustrated.

The spinning kicks you can counter reasonably bcause they have that tell, everything else is hit and miss. There needs to be a bit more weight factored into the combat. Essentially it is all timing based, but there are actually very few attacks with any great degree of readibility. Speed of combat is great, but with a game that relies so much on positioning, timing, etc, the lack of readability is crippling.
I agree. With hand to hand combat, the sound works as a very good tell. When I get caught there, I feel like it's due to a mistake on my part. The big dog sword is also a very fair weapon. Pretty much all the other weapons have ridiculously fast attacks.
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Date Posted: Dec 15, 2016 @ 5:00pm
Posts: 9