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Source: beat the story mode on internal testing.
I managed to beat it, repeated rabbit kicks to the jaw did the job because im too bad to disarm.
The disarm is sort of difficult to read, there's not enough of a visual or auditory cue to give you any idea that you're even doing it right, so it often boils down to 'mash right mouse while trying to dodge their attacks' and na fighting system as hectic as Overgrowth's the subtlety gets lost very fast.
The spinning kicks you can counter reasonably bcause they have that tell, everything else is hit and miss. There needs to be a bit more weight factored into the combat. Essentially it is all timing based, but there are actually very few attacks with any great degree of readibility. Speed of combat is great, but with a game that relies so much on positioning, timing, etc, the lack of readability is crippling.