Overgrowth

Overgrowth

vivi May 10, 2017 @ 7:34am
Are they going to be making an open world rpg mode?
I don't recall correctly but I remember them talking about something like that before... maybe I'm wrong.
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Showing 1-15 of 15 comments
Athrul May 10, 2017 @ 9:47am 
Fairly sure the only thing they ever said about stuff like that was something to the extent of: "No."
Repo (Banned) May 10, 2017 @ 1:29pm 
if this isn't an open world building/pvp game then wtf is it??? lol... it' seems the devs have 0 direction
vivi May 10, 2017 @ 2:01pm 
Originally posted by PhanTasM:
if this isn't an open world building/pvp game then wtf is it??? lol... it' seems the devs have 0 direction
I think its just supposed to be like the old one but with more paths and stuff in the campaign. Theres probably going to be mods for a sandbox/rpg mode though.
KookiePoo May 10, 2017 @ 2:09pm 
Too' Beat 'em up; for me. i understand its more technical, i'd rather buy a genre specific game than one which is a mix. DS3 or Street Fighter V.
Last edited by KookiePoo; May 10, 2017 @ 2:09pm
Repo (Banned) May 10, 2017 @ 2:09pm 
Originally posted by KookiePoo:
Too' Beat 'em up; for me. i understand its more technical, i'd rather buy a genre specific game than one which is a mix. Rather play DS3 or Street Fighter V.

especially one that has been Alpha since 2008-2009 lol
kavika May 10, 2017 @ 2:11pm 
Originally posted by PhanTasM:
if this isn't an open world building/pvp game then wtf is it??? lol... it' seems the devs have 0 direction

It is a story driven, campaign focused, single player melee combat game about ninja rabbits. It is the sequel to David's previous game, Lugaru. Overgrowth is not an open world game, and it is not a pvp game.

The game has switched directions a few times throughout development, and the game was opened to early access before most people even knew what that was, so your confusion is understandable. The direction is very clear and focused now, and has been since just before we entered Beta in January. We're nearing the final stages of release from early access.

If you want a taste of what it is, watch a let's play of the ported Lugaru campaign. That campaign does not represent the final visual quality, length, variety, etc. The new campaign is entirely different - the one in the let's plays is just a port of the old game. It does show what the engine is capable of, and demonstrates how the game will generally play.
Last edited by kavika; May 10, 2017 @ 2:14pm
vivi May 10, 2017 @ 2:12pm 
Originally posted by KookiePoo:
Too' Beat 'em up; for me. i understand its more technical, i'd rather buy a genre specific game than one which is a mix. Rather play DS3 or Street Fighter V.
The base game is more of like a stealth/action hybrid with pretty good realism with damage and physics. It's not as technical as an actual fighting game. Theres just directional hits, crouching hits, standing and crouching blocks/disarming, and dodging.
Repo (Banned) May 10, 2017 @ 2:26pm 
Originally posted by kavika:
Originally posted by PhanTasM:
if this isn't an open world building/pvp game then wtf is it??? lol... it' seems the devs have 0 direction

It is a story driven, campaign focused, single player melee combat game about ninja rabbits. It is the sequel to David's previous game, Lugaru. Overgrowth is not an open world game, and it is not a pvp game.

The game has switched directions a few times throughout development, and the game was opened to early access before most people even knew what that was, so your confusion is understandable. The direction is very clear and focused now, and has been since just before we entered Beta in January. We're nearing the final stages of release from early access.

If you want a taste of what it is, watch a let's play of the ported Lugaru campaign. That campaign does not represent the final visual quality, length, variety, etc. It does show what the engine is capable of, and demonstrates how the game will generally play.

lol,.. you give players tools to make open world sandbox levels,.. yet the game isn't open world, nor sand box.. you give players the ability to play arena combat against second player,. yet it isn't pvp,.. then you tell me to look at something that has almost nothing to do with your current game "to look at what the engine can do" well let me say this,.. there are many games made with Unreal4 for instance, some run/look like LifeLess,.. some like PU: Battlegrounds,.. some run and look like What remains of Edith finch.. looking at an engine used in a different game says nothing about one game to the next.. with all of this combined you still say you have direction? this has to be one of the most confusing launches ever lol...

i'll pass on this...
kavika May 10, 2017 @ 2:46pm 
Originally posted by PhanTasM:
lol,.. you give players tools to make open world sandbox levels,.. yet the game isn't open world, nor sand box..

Doom 2016 has an editor. That does not make it an open world sandbox game.

Originally posted by PhanTasM:
you give players the ability to play arena combat against second player,. yet it isn't pvp,..

Doom 2016 has a deathmatch mode. That doesn't (necessarily) make it the game's focus. Certainly not in the way that Overwatch or Dota 2 is a PvP game.

Originally posted by PhanTasM:
then you tell me to look at something that has almost nothing to do with your current game "to look at what the engine can do" ... looking at an engine used in a different game says nothing about one game to the next..

If you don't want to play a port of our old game to our new engine, that's fine with me. However, the story driven gameplay is basically the same, just expanded upon. It is entirely related.

Originally posted by PhanTasM:
this has to be one of the most confusing launches ever lol...

It was confusing for a very long time, and I'll give you that. We've figured out how to get a fan base, but we definitely didn't do direction well for a good portion of the development. That's a risk you take with early access, and Wolfire were pioneers in that.

We have now released many screenshots, told people many times in videos, blog posts, twitter, facebook, PCGamer, etc, that we're releasing a new campaign. We have made a teaser trailer. The new campaign is even playable in early access if you want spoilers.

We will do a press launch when we are close to a solid final ship date, instead of a (very small) few months/betas off. You'll see plenty of let's plays, articles, etc.

Originally posted by PhanTasM:
i'll pass on this...

I definitely don't want to try to sell you my game by having an argument with you, lol :) That's a losing battle.

I am only intending to offer corrections when incorrect information is presented. This perpetuation of incorrect information is what we're fighting now...
Last edited by kavika; May 10, 2017 @ 2:48pm
kavika May 10, 2017 @ 2:52pm 
For anyone wondering what Overgrowth is, here is our old campaign ported to the new engine.

The new campaign will be similar in play style, but is already much prettier, more variety (much more platforming, and more explicit stealth), and a bigger story:
https://www.youtube.com/watch?v=-wVuk2RnD98

For some spoiler screenshots and vids from the new campaign, check Twitter: https://twitter.com/Wolfire/

It's moddable. It includes the prototypes we did for the versus mode and the arena mode. Those are not the main focus of the game upon release, but they are a part of the game.
Last edited by kavika; May 10, 2017 @ 2:55pm
KookiePoo May 10, 2017 @ 2:58pm 
Appreciate the clarification, the video answers many questions.
Last edited by KookiePoo; May 11, 2017 @ 8:53pm
vivi May 10, 2017 @ 3:08pm 
Originally posted by kavika:
For anyone wondering what Overgrowth is, here is our old campaign ported to the new engine.

The new campaign will be similar in play style, but is already much prettier, more variety (much more platforming, and more explicit stealth), and a bigger story:
https://www.youtube.com/watch?v=-wVuk2RnD98

For some spoiler screenshots and vids from the new campaign, check Twitter: https://twitter.com/Wolfire/

It's moddable. It includes the prototypes we did for the versus mode and the arena mode. Those are not the main focus of the game upon release, but they are a part of the game.
I remember playing Lugaru as a little boy and pre-ordering Overgrowth.. now I'm 20 and the time is coming.. also nice choice in video ; ) even though I don't watch him much.
vivi May 10, 2017 @ 3:08pm 
The maps are pretty big but not like crazy huge. Enough to make a pretty big city if you wanted to.
creatura05 May 11, 2017 @ 3:27am 
Originally posted by Sklenar Savryk:
The maps are pretty big but not like crazy huge. Enough to make a pretty big city if you wanted to.
Trust me, I've seen the big city mods, they are a pain to load through.
Tchey May 11, 2017 @ 6:02am 
I follow the game since 2012, and i still find it's awesome, only becoming better update after update. I loved the period you were making short video to show you progress on tiny things, like blood pattern, light on weapons, feet placement on uneven ground and so on.

Great "feel the ninja" game, can't wait to play the full version with the new campagn and then the community levels.
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Date Posted: May 10, 2017 @ 7:34am
Posts: 15