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We're currently looking into it, until then, a wired connection is usually the answer.
This would be an option to try if the Macbook Air had an Ethernet adapter. I will try on the mac mini, although it seems other games work fine logging in with steam on a wireless connection.
There also seems to be an issue where Mac and Linux interpret the code wrongly. However it's only on some systems, so it's a slow process of gathering data and testing things, but I can assure you we're currently looking into it.
In the meantime we'd be very grateful if you sent your player.log to us at support@betadwarf.com.
Something that will also help a lot is the output log.
Where you can find the log file:
WINDOWS:
path to executablename_Data folder\output_log.txt;
EXAMPLE (For Steam) D:\Steam\steamapps\common\YOUR_NAME\FORCED_Data\output_log.txt
Mac OS X:
~/Library/Logs/Unity/Player.log
LINUX:
~/.config/unity3d/BetaDwarf ApS/FORCED
dats what you need right thur
I found the player log, it really doesnt have much just, ***Thread 'UnityLookForNewInputDevices' was not cleaned up!***
(Filename: Line: 499)
I can not locate this output_log.txt inside the common\FORCED\DATA folder
I pasted it here,
***Thread 'UnityLookForNewInputDevices' was not cleaned up!***
(Filename: Line: 499)
It doesnt have much
There should be much more than that, so if that's all it contains there's a serious problem.
Can you try to reproduce the bug and then check the log?
Thanks for helping!