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Solo?
What Crystal # do you got so far?
What class/colors are you good with?
I use Spirit Claws and Frost Shield.
First tip, you need to expand your repertoire. For most soloing to.. survive/Kill/Complete super fast, green (rogue guy) is the way to go.
Green also has a life leech passive (1hp per hit), AND a *faster attack* passive, so that you life leech more. Meaning you can get away with not having ANY heal skill and just use the heal shrine as needed in emergancies)
There are some challenges best done as blue (Shield guy)
For boss 2; using green and abusing Strafe (The blink), and .. the LONG blink (stuns targets under it, but is basically a really long charge), helps significantly.
Key point is; the ball exploding hurts EVERYTHING, so using the ball to help you kill enemies is crucial..
A rthym occurs in the fight; Ball explodes-->Attempts to spear you-->Casts thingy on ground.
For me (I use the ball explody thing as my third skill), the fight goes like;
- Attack, detonate ball ability.
- Boss starts trying to run away, run opposite direction, drop ball there, blink to boss.
- Ball explodes, call ball in prep for speargrip thing.
- Speargrip happens/fails cause I have the ball.
- Attempts to put ♥♥♥♥ under my feet, blink across it to be safe.
For boss 3; Blue is viable.. but green ... is better.. (Yea sure I'm biased)
Key note; The green circly thing he puts around you damages THE BOSS, MOBS, and Instant Detonates the HATCHED eggs (but does nothing to hatching eggs)
You generally want to keep the egg population down, using the long blink helps alot. (or blue speed aura)
The boss aoe detonates around itself on a regular timed cycle; this is also VISUALLY denoted by the thingy on his back/head expanding, like a toad/frogs underchin expands.
Timing the boss aoe generally makes this fight very easy.. if long.. Not to much advice I can give here.
Boss4;
The important part here is that the white fire beam only damages you if it hits the orb. YOU can walk through it, and you can call the ball through it for 20 dmg to yourself (on average).
Taking bursty skills (like KICK for green, Rapidfire for yellow,) is important to free the ball.
Personally I prefer yellow for this fight, but you have to be really good at dodging things due to lack of healing.
The cycle is
P1
Left torch, bottom torch, upper torch.
Bring ball to right wall and drop.
Prepare for ball trap call thing about halfway towards the top center of the room... burst it down the moment it traps the ball//begins to call the ball towards it.
You want to do enough damage to the boss after you break the ball out, BEFORE he traps the ball again. If he traps the ball again, you did too little damage to push the phase in time. Its recoverable.. but annoying.
P2
Left torch, middle torch (the bottom of the 2 in the middle), bottom torch, Middle torch (the top of the 2 in the middle), then the top/right ish torch (the same upper torch as in P1)
Repeat the ball trap break same as in P1
Bring ball/boss more center of room, also, getting the light shrine (to expand the balls radius) helps here.
You need to be able to run circles around the boss. if you cant, the light beam hits the ball and you die.
Constantly try to be behind the boss, blink/run/dodge away ANY time he faces you and lowers that staff of his.. cause hes gonna toss one of those bouncy balls out.
Best of luck.. hope you get the advice here in time :)