Canvas of Kings

Canvas of Kings

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Cera Ralaz Sep 16, 2024 @ 9:17am
Path extra point?
How to add extra point to the path line in the middle? If there is one it is not intuitive. How to do it?
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Showing 1-6 of 6 comments
Hannes Breuer  [developer] Sep 17, 2024 @ 9:41am 
Originally posted by Cera Ralaz:
How to add extra point to the path line in the middle? If there is one it is not intuitive. How to do it?

Hi!

If you have selected a path point, you will find a button at the point to insert a new point.
You will also find the hint for the key (default C) at the bottom of the UI.

Best regards
Hannes
Cera Ralaz Sep 22, 2024 @ 4:36am 
May I suggest making extra point by doubleclicking on the path? This is basic interface design and would be much more intuitive and handy.
Since I am here I might point a fiew flaws I found in the overall disegn:
- Assets resources are undistinguishable on preview. It would be much easier on the eye to make icons. Example: stone path - fiew ovals in raw and wor path.
- It would be handy to be able to stich paths end to end to make 1 from 2
- I am surprised there's no angle snap for 90 60 45 15 degrees to make neat paths

I dont know everything and hope your software became better. It is the best tool for dnd city building I could find. But its not because it's so good but bc there's so few out there
Hannes Breuer  [developer] Sep 22, 2024 @ 5:42am 
Originally posted by Cera Ralaz:
May I suggest making extra point by doubleclicking on the path? This is basic interface design and would be much more intuitive and handy.
Since I am here I might point a fiew flaws I found in the overall disegn:
- Assets resources are undistinguishable on preview. It would be much easier on the eye to make icons. Example: stone path - fiew ovals in raw and wor path.
- It would be handy to be able to stich paths end to end to make 1 from 2
- I am surprised there's no angle snap for 90 60 45 15 degrees to make neat paths

I dont know everything and hope your software became better. It is the best tool for dnd city building I could find. But its not because it's so good but bc there's so few out there
Hi!

Thanks for your feedback and ideas! :)

- Do you mean double-click on a path point? Do you know of any other tools that work like this? Then I will check how it works. Unfortunately I don't know any. I have chosen a key (+ button at the point) so that you can see directly at the bottom of the screen which things are possible.
- did you know that you can switch to displaying the objects as names instead of icons in the top right of the object tool? I think an icon for each new object, path and so on would mean additional work for me and also for users when custom assets are added.
- do you mean connecting two paths or closing a path? You can close a path by activating "closed path" at the top of the ui. Paths snap together automatically when "Snap to paths" is activated.
- Thanks for the good idea regarding the fixed angles!

Best regards
Hannes
Cera Ralaz Sep 22, 2024 @ 7:04am 
I am old Adobe product user and find their vector tools (like pen in photoshop) very convinient. You may just click on the line to add extra point or alt-click to remove. Also they snap and bend satisfiingly, they are optimized to work with less clicks; and Shift/Ctrl also are responsible for extra tools like moving edge, moving point, angle snap etc.
Cera Ralaz Sep 22, 2024 @ 7:20am 
Major point - selecting multiple nods.
1) You cant select nods by LMB-rectangle. You have to click on the nod precisely. This is not an FPS shooter or OSU, user dont want to aim in creative tool. pls make multiple nods seletable by drag over them (with Shift key if needed). Basic UI from RST like AoE
2) You cant select nods from different paths. Mu suggestion: make player select multiple nods and add "combine" and "connect" buttons to make them merge and connect with path accordingly

thank you for your work, I will try to provide more QOL notes. QOL is the most important in such software thing unironically. Custom assets tools is the second one
Hannes Breuer  [developer] Sep 23, 2024 @ 10:14am 
Originally posted by Cera Ralaz:
Major point - selecting multiple nods.
1) You cant select nods by LMB-rectangle. You have to click on the nod precisely. This is not an FPS shooter or OSU, user dont want to aim in creative tool. pls make multiple nods seletable by drag over them (with Shift key if needed). Basic UI from RST like AoE
2) You cant select nods from different paths. Mu suggestion: make player select multiple nods and add "combine" and "connect" buttons to make them merge and connect with path accordingly

thank you for your work, I will try to provide more QOL notes. QOL is the most important in such software thing unironically. Custom assets tools is the second one
Hey! Thank you very much for your reply!

Still have to implement selecting path points by dragging a frame.
At the moment you can select multiple points of a single path by holding shift and left clicking to move them together.

Thank you! :)
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