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I am glad that you are interested in my tool! :)
Btw, I'm working on it alone alongside my full-time job and my family. So it probably takes a bit more time than with other tools, but I'm working on it. :)
For me and my way of working, it makes no difference whether my tool is officially released or labeled as "Early Access". I will continue to work on it even after a release.
In the beginning, only small maps were possible in my tool. Now you can build larger regions and cities. In the beginning, there were also no settings for the graphics quality. You can now reduce the graphics. This makes my tool work better on weaker devices. I'm always working on optimizations. But it's definitely not perfect yet. :)
You can import your own images (this is also possible in the demo). Users are currently using this. You can also find a few custom assets on my discord.
But I have already implemented the Steam Workshop for maps. It is definitely planned to use the Steam Workshop for custom assets as well. There will be an asset editor for this. As simple as possible. I hope there will be a lot of assets from the community.
Over the course of time, I have added assets again and again. The current trailer on the Steam page gives you an orientation.
You can also take a look at this showcase:
https://youtu.be/CcMzMrH_bQo?si=Y_aiNYDgSY9bHgaQ
Have you tried the demo? Many functions are available there. But there are less objects, paths and plots. No Room Toool, no export and no Steam Workshop. You can also test the performance on your device.
Unfortunately, I don't know Autorealm and Dungeon Painter Studio. I can only recommend you to try the demo of Canvas of Kings and see if you like the way it works. :)
Hannes, I bought your tool because it’s amazing and will help me as an indie developer. Another reason for my purchase was that I identify with you being a solo developer, and I also love that it’s made with Godot. Keep up the great work!