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But holding something for extensive amounts of time is asking for injury (carpal tunnel for example). Toggle solves that.
There is also a second issue, where I move my mouse up, up, up and I need to move it back on a mousepad. Raising it with the pressed buttons is pretty hard.
It's a bad control design. Period. I cannot believe that it went through any meaningful playtest with that. The issue is glaringly obvious. IMO.
thank god someone is talking about this. I feel that I literally need to paddle every time I need to go up, hurting my sholder a LOT. Why the game don't have a option for Y mouse sentitivity?
You should not be having to shove your mouse up that much. My hand hurt the first hour I played because I didn't understand how to move and how to use the controls properly. It's still slightly tiring but you've gotta relax your hand more. It's not the fault of the controls, it's the fact that you're clawing your mouse with a death grip instead of relaxing and making nice smooth motions.