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报告翻译问题
Two things I was not a fan of:
1. The super cheap jump scares that appear in your face
2. There is no threat.
Being able not to die was the biggest let down. It made the game less scary, considerably.
I hope they combine the style, sound effects, majority of the scares with actual goals and the potential of dying in their other main game (forgot the name). It should become a very good horror game then.
You need the horror. Doki Doki Literature club is the best example of this; little to no jump scares but the fear and horror is there. The twist of the tone of the game and it's visuals made it scary! You need to find a games fear mark and explore it!
Otherwise your audience is limited to a few children and adult children who will find it scary.