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I am in the "deep theory crafting" camp. So sorry, can't agree with you. :-)
Yeah I totally get where u are coming from man :) I am into theory crafting myself and as I mentioned above I do enojoy the difficulty setting, but I think that most other players (casuals) are not looking for a game where theory crafting and or retrying battle after battle is something they are looking for. Since the overall goal of a game should be to satisfy all players, some changes have to be implemented. Another idea could be to increase the amount of XP gained while playing on a lower difficulty setting for example. This would give casual players the chance to really increase stats and skills so less theory crafting is envolved while players like us can just switch to higher difficulty and focus on theroy carfting :)
Your second suggestion sounds reasonable to me. Giving more XP on lower difficult settings so unexperienced players or players who like to play on easy can spend more XP without making grave mistakes. That way it would still be challenging for normal difficulty without altering the way the devs envisioned their game and pacing.
+1
I've played through everything here so far in hard mode on the first playthrough. There is nothing that is too hard. That's if you know how to use the grey-white thing that exists between your 2 ears.
if a player distributes his limited skill points/spends his money unwisely then it might be possible to run into a "dead game" situation where the player has exhausted so many of games resources its impossible to continue. you can see this happen in the kings bounty games on higher difficulty levels.
if you let a player gather infinite xp/money then you reach a point where the game ceases to be a challenge at all. unless theres some kind of scaling system to increase the enemies power. but scaling has its own issues, just look at what it did for oblivion. it got modded out since day 1.
i think the limited resources system the game uses works really well. it lets the battles be balanced and designed around how powerful the character is right now in this moment of the game since you can more or less predict how powerful your party is.
Not hard to think that killing a wolf for the first time might net you some good experience as you've never seen the creature before. But by the 100th time you will be barely surprised by anything the wolf will do anymore. Aka xp dropped significantly.
https://www.youtube.com/watch?v=bDaMsiZrADw