Blackguards

Blackguards

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endresy Nov 13, 2013 @ 1:53am
XP and Money grinding
After finishing the first chapter I have to say that I really enjoy the game. Some battles are too easy atm and others too hard but all are managable. The only thing I am really missing is some kind of Grinding. The linear story gives you absolutly no possibility to grind XP or Money. While reading through other comments, some other players recommended that random battles while traveling across the map should be implemented. I strongly recommend that this feature is added since a lot of players favor grinding over deep theory crafting for challanging battles which hopefully come in part 2-5.
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Showing 1-15 of 23 comments
MezzoMax Nov 13, 2013 @ 2:17am 
Oh no. Totally not agree with you. Please no grinding in this game. It should stay a challenge and balanced that way. Grindig just makes it too easy. It's managable as it is. Right now you have to make decissions which Skill and Spell to improve, which weapons and armor to buy and so on. I want to make that kind of decissions.
I am in the "deep theory crafting" camp. So sorry, can't agree with you. :-)
endresy Nov 13, 2013 @ 2:29am 
@Mezzo
Yeah I totally get where u are coming from man :) I am into theory crafting myself and as I mentioned above I do enojoy the difficulty setting, but I think that most other players (casuals) are not looking for a game where theory crafting and or retrying battle after battle is something they are looking for. Since the overall goal of a game should be to satisfy all players, some changes have to be implemented. Another idea could be to increase the amount of XP gained while playing on a lower difficulty setting for example. This would give casual players the chance to really increase stats and skills so less theory crafting is envolved while players like us can just switch to higher difficulty and focus on theroy carfting :)
MezzoMax Nov 13, 2013 @ 2:50am 
Satisfying all players is a high goal. It's a thin line between being to casual or catering to the player base for which the game was made. It's tough. But I think I get your point. You're certainly not for making it casual I presume.
Your second suggestion sounds reasonable to me. Giving more XP on lower difficult settings so unexperienced players or players who like to play on easy can spend more XP without making grave mistakes. That way it would still be challenging for normal difficulty without altering the way the devs envisioned their game and pacing.
Alkylhaul Nov 13, 2013 @ 4:25am 
Originally posted by MezzoMax:
Oh no. Totally not agree with you. Please no grinding in this game. It should stay a challenge and balanced that way. Grindig just makes it too easy. It's managable as it is. Right now you have to make decissions which Skill and Spell to improve, which weapons and armor to buy and so on. I want to make that kind of decissions.
I am in the "deep theory crafting" camp. So sorry, can't agree with you. :-)

+1
MrMuse Nov 13, 2013 @ 5:48am 
NO. Grind is usually something people do NOT want. If you want grind go play an ARPG or other game that doesn't require much thought. Your whole argument is illogical. On the one hand you say the game is too easy in parts....and on the other you are basically asking for a way to be able to make yourself more powerful by repetitively killing trash. There are enough such tedious games without adding another thank you.

I've played through everything here so far in hard mode on the first playthrough. There is nothing that is too hard. That's if you know how to use the grey-white thing that exists between your 2 ears.
Last edited by MrMuse; Nov 13, 2013 @ 5:59am
$-TSLA-$ ENJOYER Nov 13, 2013 @ 5:59am 
the issue with being able to infinitely grind for xp/money is a double edged sword.

if a player distributes his limited skill points/spends his money unwisely then it might be possible to run into a "dead game" situation where the player has exhausted so many of games resources its impossible to continue. you can see this happen in the kings bounty games on higher difficulty levels.

if you let a player gather infinite xp/money then you reach a point where the game ceases to be a challenge at all. unless theres some kind of scaling system to increase the enemies power. but scaling has its own issues, just look at what it did for oblivion. it got modded out since day 1.

i think the limited resources system the game uses works really well. it lets the battles be balanced and designed around how powerful the character is right now in this moment of the game since you can more or less predict how powerful your party is.
MrMuse Nov 13, 2013 @ 6:01am 
I agree. (But the whole point of hard levels is that they be hard. If you run into a dead-game situation then you start over. Or if you dont like it then play easier modes). It is only an issue where the difficulty is taken to such extreme levels that it makes the game almost unplayable. A good example of this is Dark Souls.
Last edited by MrMuse; Nov 13, 2013 @ 6:06am
MrMuse Nov 13, 2013 @ 6:11am 
In both instances a game is only broken when whatever you are doing feels more like work than fun. This is the DEFINITION of grind.
crpgnut Nov 13, 2013 @ 7:06am 
If you want more Ducats, just use the infinite money exploit until they patch it out :)
John Casey Nov 13, 2013 @ 10:01am 
If you like grimding, play mmos. There that is what you usually do in the endgame, do the same things a dozen times to get a bit of needed equipment. No Sir, no way I like to see such things in games like this.
MrMuse Nov 13, 2013 @ 10:22am 
It makes me laugh how some people are whining about how certain battles are too hard. The "use the environment" features are there for a reason. I had to use the "try again" option ONE time in the whole chapter on hard setting. If anything it isn't hard enough.
Last edited by MrMuse; Nov 13, 2013 @ 10:29am
anchoress Nov 13, 2013 @ 10:39am 
Originally posted by MezzoMax:
Satisfying all players is a high goal. It's a thin line between being to casual or catering to the player base for which the game was made. It's tough.
Couldn't have said it better. Actually we have no plans to implement a grinding mechanic. I allready listet up arguments in other posts in this forums. To make it clear: Sure we think about, if there is a reasonable way to fit a grinding mechanic into the game. But if we do so, it has to fit our visions of the game, has to be part of the story, has to make sense in the game at all. Random fights on the world map (like assaults) are very hard to balance. We have some things in mind, but we will wait and see how the players experiences with the next chapters are.
MrMuse Nov 13, 2013 @ 10:27pm 
Generally speaking you have one luxury in this genre. And that is that there are always much fewer "casual" players than any other genre. People who play RPGs tend to be hardcore gamers looking for depth and most often they are fans of the genre as a whole. Of course, it can't be denied that that's one big old double edged sword.
Last edited by MrMuse; Nov 13, 2013 @ 10:31pm
JayXan Nov 16, 2013 @ 7:19pm 
I agree, there needs to be a place to grind for exp. Wether it be random encounters, or repeatable quests. The most interesting part of this game is character customization. The plot isnt that good it feelks strongly influenced by baldurs gate, and the combat is average. By removing any way to gain reasonable exp removes the enjoyment of your game by the end. If you want to limit experience a character can get by a certain point of the game lower the xp gain values from certain level monsters.

Not hard to think that killing a wolf for the first time might net you some good experience as you've never seen the creature before. But by the 100th time you will be barely surprised by anything the wolf will do anymore. Aka xp dropped significantly.

https://www.youtube.com/watch?v=bDaMsiZrADw
Last edited by JayXan; Nov 16, 2013 @ 7:22pm
MrMuse Nov 17, 2013 @ 12:11am 
nonsense. the whole post. Anyone who thinks it has even the slightest resemblance to Baldurs Gate in any way shape or form has been in the swamp with the elf eating mushrooms. And flaunting the fact you made a "Let's Play" doesn't make your claims any more valid.
Last edited by MrMuse; Nov 17, 2013 @ 12:13am
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