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A whole history was written for it and as far as I know every month there is a paperbound booklet with ongoing lore published. In fact the world developes right now bye the work of writers.
That said I am by far not the one best familiar with it. It's overwhelming. Perhaps that is the reason why they didn't throw the whole lore at us. Some intro about the Horras Kingdom where this takes place, would be nice though.
What I can tell from my memory. TDE is not a game world like Dragon Age or some over the top Fantasy worlds. How should I say, in my opinion it's more down-to-earth. There are for example no D&D armors with +5 to Strength or so. Magic artifacts are rare and powerful. A flaming sword for example is not a common sight. No, there could be a whole story around it. Just getting this flaming sword, activating its power. Not like for example the weapons in Skyrim, where most of them have an elemental attribute to them. I hope you get a feeling from these examples.
My guess is..there was no wolf, you are derranged, you just killed her imagining the wolf. Clearly Lysander has some involvement - what was it and why, perhaps you were drugged when you did it, if you were then why/how, what's happened to the other girl, why is the guy who is chasing you so damned irritating, are there really dragons at all or is the dwarf just a nut job, why does the elf still sound like a druggie even when she is "straight", is the mage a spy trying to trick you or genuinely wanting to help, etc etc etc...you can't create mysteries like these if you tell the player everything from the start because more background knowledge would perhaps let you reason what exactly is happening and ruin the effect. Progress = enlightenment - the whole point of a reveal
There are few ways to include lore without compromising plot, especially at the start, especially if you are using the reveal style,..and most of them are artificial additions. Like the inclusion of history books, or worse, a story in the manual. For these reasons I have no problem with the lack of it.
You must be or were a Literature major in college, because I think your kinda over thinking the whole concept. This isn't a Literary masterpiece that your talking about. It's a game based on a paper RPG setting. The story in these sort of games (i.e. Diablo D & D, Warhammer, Forgotten Realms, etc) generally boil down to "Your main character is good but the people you kill are bad! Story? pffft Who cares I get a massive skill tree and piles of loot!" Don't mean to come off as semi condesending, we just gotta lower our standards a bit.
I am also sure we killed the Princess. How and why still remains a mystery. I am looking at you, Lysander!
And of course Zurbaran is some kind of spy or run away slave. (Remember the whip marks on his back when you released him? And he presumably poisened the baroness' husband.)
But I guess we get a bit sidetracked here. The OP asked for a general background of Aventuria. Myself and dustyn.barlow hinted him in the right direction. I think it would be nice to get some basic background about the region we are in, not whole Aventuria. That would be too much.
On the other hand we lern alot from dialog and on the go. For example the scene in the garden, where you can duel the Baroness' guards. You lern that duels are actual a legit way to deal with another. There are this small nods. You lern from gameplay, that magic in TDE is powerfull, but not unlimited. Astral Points regenerate very slowly during combat. You have to rest to get them back. Aventuria is more a low fantasy setting, much more medieval. I think they got that right. The look of the towns. Clothing of the people.
I also think this is a game about compelling story. Daedelic is known for good writing and story. So using this revealing technigue MrMuse mentioned makes sense. What I really like is the stroy telling through the combat maps. Every map has it's own more or less important story to it. Everyone is unique and changes how you fight.
Thanks for the reply. Than I guess it would be called more of a wyvern. And yeah, real dragons a freaking huge and many centuries old. Good luck killing one, Naurim. :-)
Naaah, I should stop sidetracking. Back to topic!