Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
The only thing I can see that the first teacher do.
Is to be able to teach my dwarf or Magic, traps and animal lore.
It does not help my Hunter a bit since he already has these talents.
I dont really see the point of making my Magic learn traps for ex.
But it would be nice if the Devs. give us a clue what the theacher really knows.
Since now I i have to go through all menus with all my char to see what they really do.
Yeah, I agree. It's hard to see right now. Also, in the original Dark Eye rules, if you had a teacher around, you could increase your skills with less Adventure Points, given that you pay the teacher his fee. Is that possible in Blackguard?
at the moment we haven't found the best way to show the player, what the teacher knows. For now you have to look what kind of teacher you have and then skip through the special abilities, spells and talents to see, where you have an unlearned spot. We still think about to increase the feedback for the player at this point.
There is no mechanic that you can pay a teacher with money for less Adventure Points integrated.