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The level 2 version is exactly the same as level 1, just with a longer duration. It's completely useless.
The level 3 version puts a static trap down basically, and the first thing to get near it takes damage. It's the same damage as the level 1 spell.
The level 4 version puts a field out. The field itself is completely useless. What it does though is shoot a ball of lightning out at the nearest target at the start of every round. Be it friend or foe.
That's the simplified way of how it works. I find the level 1 version to be extremely useful. I think it's the best single target damage spell the mages get(wrath of elements being the best aoe). You can also occasionally line it up to hit multiple people in a row. Just be careful not to shoot it in a path which will damage your own people. If you learn ball of lightning to level 8 even with steady casting, you'll never fail it unless you're under a debuff.
I never use the level 2 and 3 versions. The level 4 version, it's really hit or miss. First of all it takes about 4500ap to max out the skill. Then you need 44sp to even cast the spell. Which you typically need to burn more ap to get, and it makes your mage done for the rest of the fight. What it's good for is that with 1 cast you can do up to 100 or so damage to enemies. It just takes a few rounds for the damage to add up. But if you cast it next to a few archers you'll be happy with it. On my mage playthrough where I got level 4, I found myself hardly ever using it though. I'd typically stick to the level 1 spell so I have some sp remaining to cast other things such as heals.
Amone: It is the reward for completing Pilgrim's path quest.
o o o o o x o = enemy x = your target * = you
o ==barrier==
*
Because it isn't a projectile, it needs a walking path through enemies (if you position correctly). In the above scenario, my one ball lightning will hit all of those enemies to get to its target. This + maxed arcane wall actually creates devastating combos!
And agreed with whomever said the spell kicks ass. Because it does - if planned correctly. You don't want that targeted enemy to move around your party before the lightning gets to him, trust me :D
I am a much bigger fan of rank 4 Move as Lightning, and rank 4 Corpofesso, for AoE buffs on the party and aoe debuffs to the enemy, its both less spendy, and more effective, imo. Also, level 3 heal is awesome.
I just finished Chapter 4, and when I play again, I plan to only spend AP on 5 spells. Rank 3 Ignixio Fire, rank 3 heal, rank 4 corpus whatever unpoison everyone, rank 4 move as Lightning rank 4 corpofesso. Thats all you need, mage wise, and then astral regen 1, 2 and 3, and 1 less ap per spell. Steady Casting too. Spend your other AP on being a decent Archer, and you'll be happy.