Blackguards

Blackguards

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imminence Jan 4, 2014 @ 1:01am
Again: Poison
The option to use poisons is great.
I don't mind the numerous traps and that every lowlife and his mother are poison users.

But there must be some sort of protection, IMO.

The cure poison spell in other TDE-games works in a different way:
(quoted from here: http://en.drakensang.wikia.com/wiki/Clarum_Purum)
"Removes poisons and makes target
for SP value Combat Rounds immune
to poison"

Of course it would be nonsense to make a character for 18 turns immune, if the 4th level of the spell was casted. But why not 4 turns? Three turns, when level 3 was casted etc.?

Someone on this board stated, that it is mostly pointless to cure poison during some fights, because the next turn everyone is poisoned again.

Now I ask: Is this a wrong implementation of the cure poison spell, a bug or "does it work as intended"?
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Showing 1-12 of 12 comments
Hunkfish Jan 4, 2014 @ 1:36am 
just cure those poison that reduce stats, after u kill the posioner.
If the poison that deals damage only, just heal to cover the damage, u can use lvl 4 heal to offset the DOT since its a HOT.
Hint: most archers have no poison melee weapon.
Last edited by Hunkfish; Jan 4, 2014 @ 9:39pm
Chillmaster1000 Jan 4, 2014 @ 1:53am 
I don't think Imminence is looking for guidance to win fights, more so as to discuss a game mechanic. And an important one, poison is a big part of this game.

Personally I love the traps and poisons in this game, goes well with the setting of the game (south of the land, deceiving and mischievious people) and adds an interesting element to fights. So defintely keep them in and don't tone them down.

However, I agree with Imminence that counters to poisoning are not appealing enough in the current state of the game. Right now, it is more intelligent to heal through the fight than cure the poisons in most cases.
General Malaise Jan 4, 2014 @ 2:27am 
You can see the poison on the enemys weapons, so on some very poison oriented maps, it's nice to use Level 4 Clarum Purum once the poison threat has gone. Been quite an important spell for me to be honest.
LeftPaw Jan 4, 2014 @ 2:40am 
Did you know that Daedalic in Martian, translates to poison?
5pam! Feb 4, 2014 @ 2:43pm 
When i apply poison to my weapon in character screen, is this effect permanent? The duration seems to be only the time target is poisoned? And i cant find where it is displayed whether my weapon is poisoned or not, and which poison was applied. Very confusing.
sunwalker0347 Feb 4, 2014 @ 8:55pm 
I absolutely love the poison use in this game. Thinks it fits the setting. I also agree with not only Imminence's points but also how positively he stated it. I think I'd love to hear an answer about whether this was supposed to be implimented like that. It wouldn't be game breaking to see protection from poisons for a few turns.

And of course, having enemies use it against the party I'm currently playing would suck, and add more challenge to my current playthrough.
Poison Feb 5, 2014 @ 12:18am 
I find it comical that everyone has poison in every fight.

Its not a big deal, clarum purum 4 is cheap to get and not too expensive to cast, and heals everyone for 5, but having to listen to Naurim and Zurburan curse out the poison users gets tedious.
Alundria Feb 5, 2014 @ 1:53am 
Clarum 4 ist to give also a 60% resistance against poison additional.
Did anyone noticed an effect like this ?
me not
The 60% poison resistance doesn't mean, that you have a 60% chance to resist poison. It means, that the poison damage gets reduced by 60%. So if you'd get 10 points of poison damage, you'd get 4.
numsei Feb 5, 2014 @ 5:58am 
i like this game a lot, but certain adaptations of the rule are not good, i dont have much knowledge of the TDE rules, what i known come from others games like drakensang

in those others games i could build a kickass dodge fighter, here its not so good, i have the impression my char tries to parry first instead of using the superior dodge number? enemies hit him a lot :(

in other drakensang games you could parry and block only 1 attack, here i think i saw my dwarf block 2 attacks??? wtf

we urgently need a more detailed combat log, and mod tools, game is good but it would be perfect if it was faithful to the ruleset
When a character gets attacked, the game always checks against the parry value first. If the character fails, he gets hit and for every attack, that comes next, the dodge value is used.

It is possible to block two times in a row, if the first parry was a masterful parry. If someone parries masterful his parry in this turn doesn't get used. The masterful parry is shown in the battle log. Also, if a new round starts, every parry for every character gets reset.
Poison Feb 5, 2014 @ 11:04am 
You can force dodge only, though, by using the all powerful hammer blow, not just the most optimal DPS attack, but also best to allow you to use your giant dodge number!
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Date Posted: Jan 4, 2014 @ 1:01am
Posts: 12