Blackguards

Blackguards

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Could some of the more expireanced players post some of their builds plz?
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Showing 1-9 of 9 comments
eldercom Jan 22, 2014 @ 1:38pm 
Well, i use 2 kinds of them. Do not follow this blindly! As my builds may be wrong

First of all I'd recommend Survival and streetwise at 0 for each character. It's nearly free and gives you +1 speed. Willpower and body control I'd recommend to pump to 8 each (body control maybe to 13 for tanks)

Tank
Bronze armor, nothing heavier
Armor use 3, Dodge 3, Hammer Blow, Weapon master melee, Attack of opportunity, (shield fighting 2 for one-handed - optional).
Two-handed bashing - preferable, Two-handed swords, one handed bashing - one of them at 18, others 16 for weaponmaster melee feat.
Max STR, AGI, maybe some courage and intuition

Master archer / Healer
Regeneration Mastery, Astral Mastery, Battle reflexes, Aimed shot, (Tripple shot - only for bow), Master Archer (Steady casting, ranged spell, Dodge 3, Marksman - optional)
Healing 3, Move as lighting 3, (Standfast Catlike)
Bow (more devastating with triple shot) OR Crossbow at 18
Perception 18
STR, INT, maybe some AGI and DEX, CHA 18 for Regeneration Mastery
Last edited by eldercom; Jan 22, 2014 @ 1:42pm
Dungeoncrawler69 Jan 22, 2014 @ 1:42pm 
^^ Thank you for taking the time to share. I'm always stressing over possibly advancing the wrong skills, etc.
eldercom Jan 22, 2014 @ 2:11pm 
By the way I'd recommend to improve first Weapon Talents and Spells to decent values, then special abilities (with raising required attributes) and only then other additional attributes to the point where they add key combat stats. I.e with 18 in STR ang Courage and 16 in AGI you'll have 10 base attack rating. Raising AGI in this example won't raise Attack rating any higher, so you have no point to do that (in your situation Attributes may be different - it's not important)
eldercom Jan 28, 2014 @ 9:41pm 
Well, for the next playthrough on hard i want something new.

I'll stick with deathblow on takate and take swords as a second weapon for 3rd chapter undead fights. What about the third weapon? Is there any point in taking fencing weapons? Or maybe take daggers and dual wield them?

As for mage - melee mages seem really interesting because of ae regen weapons. What about feint with staff or dual wield with obsidian dagger in off-hand?

Would be glad to here your suggestions! And yes, the more i play the more interesting the game become

Last edited by eldercom; Jan 28, 2014 @ 10:00pm
l1ttl3buddh4 Jan 29, 2014 @ 3:38am 
On Takate i would recommend to take Hammer Blow and a Two Handed Bashing Weapon. Normally you got the points for that so should not be a problem to skill this as second Weapon. Give him dodge 3 and the Gladiator Armor he wears and most attacks he will dodge. And with Hammer Blow and the Bash Weapon he could do 40+ (depends on Weapon) Damage easily. Than skill up the body controle and willpower, try to go for AT10 PA10 with the Attributes and the rest just in HP and Mage Resist.

For the mage i would just skill the Daggers and/or Staffs so they can parry. In my opinion its way to risky to try to kill enemys with them, cause they are more usefull in buffing, healing and battelfield controle (want to get rid of the enemy mage? cast the berserker spell on him and watch when he runs around and killing his own people and dont cast spells and drinking potions). If you want spend more points in them make them ranged fighters, many people seem to recommand this, personally i didnt tried it.
Last edited by l1ttl3buddh4; Jan 29, 2014 @ 3:41am
eldercom Jan 29, 2014 @ 4:26am 
Well, takate with hammer blow and ranged mages are standart builds, which i described in this very topic. But now i want something new just for fun
l1ttl3buddh4 Jan 29, 2014 @ 4:42am 
than go with takate on 2 weapon fighting and use the blade storm, this could be funny i think and effective enough to be worth it. or make him your new master archer maybe? he is pretty good for this too i think, and you will keep the spear so he stands mostly behind the lines. with high enough talent (was it warcraft?) for weapon switching as an free action this could be real awesome too.

and for the mages (biggest problem here if you put them in armor they will fail hard on casts) if you want them melee i think you should go for dodge and a spear maybe so they can do damage from the second row. casting first round, doing melee damage two rounds and than casting in the fourth round again. so your mana should regenrate enough to stay nearly on max.

i think the two handed fightingstyle is real risky with them, cause if you want cast effectivly with them they standing there in leather armor and i think in this case the most things they cast is heal on themselfes.
eldercom Jan 29, 2014 @ 6:11am 
I think with high dodge and Duplicato they'll at least have a chance
just.dont.do.it Jan 29, 2014 @ 7:47am 
Takate can be easily transformed into any non-mage build, be it fighter, archer, or something else. For example, he makes a pretty great archer (but obviously, no Shadow Force for him).

Aurelia as archer is a common choice if you want to abuse Shadow Force, but otherwise Aurelia can usually be useful enough as a pure mage.
Last edited by just.dont.do.it; Jan 29, 2014 @ 7:48am
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Date Posted: Jan 22, 2014 @ 1:21pm
Posts: 9