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Give your Char in the Creation a meele and range weapon with arrows and spend the 500 points to learn Magic without this your MC cant use spells.
You will get right at the beginning 2 other chars. The max you can have at the end is 5 Chars.
You can build everyone how you want there is no restriction except for Magic. Only 2 (with your MC 3) can use spells.
There is a good Guide you can use for more information
https://steamcommunity.com/sharedfiles/filedetails/?id=232872281
Pro tip, use 500 points to give your character the ability to learn magic, because you won't be able to get this later. even if you're not going to be magic oriented, there are too many good spells to pass, some buffs will affect all your characters at max level
There's a spell which i used at the start of every battle was the one with the symbol of a boots and a wing, it increased move speed, and some other stats, at the later levels it will affect all your allies no matter where they are in the map.
Same thing with the freeze spell, at high level they can target all enemies on the map and will apply several debuffs, including making them move slower.
Spells in this game are different as they level up, but the rule seems to be, At level 3 they will be stronger for single target, and at level 4 they will provide AOE ir other special effect, the healing at level 4 becomes a regen that will last for many turns while the level 3 is a powerful heal that cures wounds (iirc).
The Dark Eye system that the various Darkensang games use is very detailed and you have control over 8 attributes, which effect 4 different values in the game and all the skills you can do. For example (not in this game) pick pocketing isn't just a stand alone skill you'd need to put points in, but also makes use of your dex and ability attributes to see if you succeed at it.
Basic vs Expert: Yes you'll get a good experience if you just do the basic creation and for those not familiar with the rpg system that's probably the best way to go. Once you know your way around than going expert is the way to go.
Expert lets you go in and change the numbers in the various areas; don't like that you have points in say the dagger skill? Lower the points to min and shift those points over to the skill you want.
This is a harder tactical game and more akin to chess than the typical mmo experience where you just rush in and whale on everything. So take your time, look over the battle fields and try to plan out your fight.
Im familiar with real rpgs and wasnt really meaning mmo type stuff in my original post. Im DMing a D&D game atm, so its not really the complexity that i was having trouble with but having to learn yet ANOTHER rules system and its ins and outs. basically looking for some simple tips and shortcuts
Use the 'V' button before each fight to highlight any objects on the map you can interact with.
Sadly to do it right you really will have to learn the in's and out's of The Dark Eye system, while some of the basics are along the same lines as D&D, there's just more to take in.
There's some good guides and walkthrough's here on Steam that should help. Even though I'm familiar with the system having played Darkensang: The Dark Eye and River of Time games in the past, I'm still using a walkthrough from here just to make sure I hit all the quests and get a heads up on how the fights go; most are straight forward, but some require thinking outside the box to beat them.
It's not that hard actually, in your archer, you just need to equip 99 arrows (that last like 8+ battles) and spam the skill since there's no stamina on the first game, just pick a healing spell and take care of your warriors. I beat the game on hard and only used 4 spells total i think.
You may also want to give Zurbaran a crossbow since he'll most likely run out of mana after casting some spells, your spell damage won't increase if you have a staff on hand, so an extra archer will be great