Blackguards

Blackguards

View Stats:
Azex Mar 23, 2021 @ 10:50am
Basic or Expert?
Im familiar with RPGs but not this system. Should i go basic or expert when starting? I dont really feel like learning new stats and what they do in order to be the best. Will I still at least get an RPG like experience with basic? Do I only start with one character? How deep or how much can i tweak my characters once i start in basic mode?

Any help much appreciated. Thanks in advance.
< >
Showing 1-12 of 12 comments
Faedrill Mar 23, 2021 @ 11:06am 
Basic and Expert only affect the Character creation. WIth Expert you can learn skill, change stats there ever you want and the most important thing make your MC able to use Magic. With Basic your MC cant use Magic and you cant learn skill, change stats.

Give your Char in the Creation a meele and range weapon with arrows and spend the 500 points to learn Magic without this your MC cant use spells.

You will get right at the beginning 2 other chars. The max you can have at the end is 5 Chars.
You can build everyone how you want there is no restriction except for Magic. Only 2 (with your MC 3) can use spells.

There is a good Guide you can use for more information
https://steamcommunity.com/sharedfiles/filedetails/?id=232872281
Azex Mar 23, 2021 @ 11:07am 
thanks for the help :D
Kayderim Mar 23, 2021 @ 7:34pm 
Originally posted by Azex:
thanks for the help :D

Pro tip, use 500 points to give your character the ability to learn magic, because you won't be able to get this later. even if you're not going to be magic oriented, there are too many good spells to pass, some buffs will affect all your characters at max level
Cypeq Mar 24, 2021 @ 1:48am 
Yeah non-magic character can exist in dark eye only for role playing reason. otherwise there's nothing more useful than selfbuffing... in a game where any sort of statbuffs are so rare. Also If you don't mind... make him an archer and thank me later.
Last edited by Cypeq; Mar 24, 2021 @ 1:50am
Azex Mar 24, 2021 @ 9:08am 
thanks all. went with an archer with magic unlocked and level 0 in healing spell. what buff spells are good for my archer peep? i have the melee axe dwarf and the mage now
Cypeq Mar 25, 2021 @ 2:25am 
uh I don't rember it's name now but you go through them you'll find it :d
Kayderim Mar 25, 2021 @ 8:59am 
Originally posted by Azex:
thanks all. went with an archer with magic unlocked and level 0 in healing spell. what buff spells are good for my archer peep? i have the melee axe dwarf and the mage now

There's a spell which i used at the start of every battle was the one with the symbol of a boots and a wing, it increased move speed, and some other stats, at the later levels it will affect all your allies no matter where they are in the map.

Same thing with the freeze spell, at high level they can target all enemies on the map and will apply several debuffs, including making them move slower.

Spells in this game are different as they level up, but the rule seems to be, At level 3 they will be stronger for single target, and at level 4 they will provide AOE ir other special effect, the healing at level 4 becomes a regen that will last for many turns while the level 3 is a powerful heal that cures wounds (iirc).

NavFamG Mar 25, 2021 @ 11:42am 
To put THE DARK EYE RPG System into perspective: First there was D&D, Gary's friend Ken St. Andre looked it over and thought 'let's make it simpler and created Tunnels & Trolls. then D&D made it to Germany and they looked at it and said 'hey let's make this system REALLY detailed and thus The Dark Eye RPG system was born. :steammocking:

The Dark Eye system that the various Darkensang games use is very detailed and you have control over 8 attributes, which effect 4 different values in the game and all the skills you can do. For example (not in this game) pick pocketing isn't just a stand alone skill you'd need to put points in, but also makes use of your dex and ability attributes to see if you succeed at it.

Basic vs Expert: Yes you'll get a good experience if you just do the basic creation and for those not familiar with the rpg system that's probably the best way to go. Once you know your way around than going expert is the way to go.

Expert lets you go in and change the numbers in the various areas; don't like that you have points in say the dagger skill? Lower the points to min and shift those points over to the skill you want.

This is a harder tactical game and more akin to chess than the typical mmo experience where you just rush in and whale on everything. So take your time, look over the battle fields and try to plan out your fight.
Azex Mar 25, 2021 @ 2:06pm 
Originally posted by NavFamG:
To put THE DARK EYE RPG System into perspective: First there was D&D, Gary's friend Ken St. Andre looked it over and thought 'let's make it simpler and created Tunnels & Trolls. then D&D made it to Germany and they looked at it and said 'hey let's make this system REALLY detailed and thus The Dark Eye RPG system was born. :steammocking:

The Dark Eye system that the various Darkensang games use is very detailed and you have control over 8 attributes, which effect 4 different values in the game and all the skills you can do. For example (not in this game) pick pocketing isn't just a stand alone skill you'd need to put points in, but also makes use of your dex and ability attributes to see if you succeed at it.

Basic vs Expert: Yes you'll get a good experience if you just do the basic creation and for those not familiar with the rpg system that's probably the best way to go. Once you know your way around than going expert is the way to go.

Expert lets you go in and change the numbers in the various areas; don't like that you have points in say the dagger skill? Lower the points to min and shift those points over to the skill you want.

This is a harder tactical game and more akin to chess than the typical mmo experience where you just rush in and whale on everything. So take your time, look over the battle fields and try to plan out your fight.

Im familiar with real rpgs and wasnt really meaning mmo type stuff in my original post. Im DMing a D&D game atm, so its not really the complexity that i was having trouble with but having to learn yet ANOTHER rules system and its ins and outs. basically looking for some simple tips and shortcuts
Cypeq Mar 25, 2021 @ 2:27pm 
yeah it's interesting story dark eye was definitely way more complex and coherent than dnd2 at the time, dnd3 and up changed that a lot. I like dark eye for not having any character level. At least having strong dnd background you will figure it out with ease.
NavFamG Mar 25, 2021 @ 3:18pm 
Tips: Float your cursor over EVERYTHING on your character sheet to see not only what it does, but what area's effect it; for example the flame burst spell needs points in not only it, but also courage, cleverness and dex I believe. The higher the numbers the better chance of doing it right.

Use the 'V' button before each fight to highlight any objects on the map you can interact with.

Sadly to do it right you really will have to learn the in's and out's of The Dark Eye system, while some of the basics are along the same lines as D&D, there's just more to take in.

There's some good guides and walkthrough's here on Steam that should help. Even though I'm familiar with the system having played Darkensang: The Dark Eye and River of Time games in the past, I'm still using a walkthrough from here just to make sure I hit all the quests and get a heads up on how the fights go; most are straight forward, but some require thinking outside the box to beat them.
Last edited by NavFamG; Mar 25, 2021 @ 6:45pm
Kayderim Mar 25, 2021 @ 10:29pm 
Originally posted by Azex:
Originally posted by NavFamG:
To put THE DARK EYE RPG System into perspective: First there was D&D, Gary's friend Ken St. Andre looked it over and thought 'let's make it simpler and created Tunnels & Trolls. then D&D made it to Germany and they looked at it and said 'hey let's make this system REALLY detailed and thus The Dark Eye RPG system was born. :steammocking:

The Dark Eye system that the various Darkensang games use is very detailed and you have control over 8 attributes, which effect 4 different values in the game and all the skills you can do. For example (not in this game) pick pocketing isn't just a stand alone skill you'd need to put points in, but also makes use of your dex and ability attributes to see if you succeed at it.

Basic vs Expert: Yes you'll get a good experience if you just do the basic creation and for those not familiar with the rpg system that's probably the best way to go. Once you know your way around than going expert is the way to go.

Expert lets you go in and change the numbers in the various areas; don't like that you have points in say the dagger skill? Lower the points to min and shift those points over to the skill you want.

This is a harder tactical game and more akin to chess than the typical mmo experience where you just rush in and whale on everything. So take your time, look over the battle fields and try to plan out your fight.

Im familiar with real rpgs and wasnt really meaning mmo type stuff in my original post. Im DMing a D&D game atm, so its not really the complexity that i was having trouble with but having to learn yet ANOTHER rules system and its ins and outs. basically looking for some simple tips and shortcuts

It's not that hard actually, in your archer, you just need to equip 99 arrows (that last like 8+ battles) and spam the skill since there's no stamina on the first game, just pick a healing spell and take care of your warriors. I beat the game on hard and only used 4 spells total i think.

You may also want to give Zurbaran a crossbow since he'll most likely run out of mana after casting some spells, your spell damage won't increase if you have a staff on hand, so an extra archer will be great
< >
Showing 1-12 of 12 comments
Per page: 1530 50