Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
...
generated: false,
levelFileName:"levels/myawesomelevel.dat"
...
'generated' tells the game whether or not to randomly generate the floor, 'levelFileName' points at the level file that you saved that it's going to load if generated is set to false. There's a dungeons-testing.dat file that is a good example of a dungeon with one static level.
You'll need to make sure your level has a Player Start marker in it, otherwise the game won't know where to put the player when your level loads if it's the first entry.
Once you have a dungeons.dat that points at your level, you can run Delver again and start a new game to see your level.
Really enjoying this, played through several times (actually made it to level 9 on first go... but only 3 on following trips :/ ) excellent game, excellent work, just please please please a more indepth guide to using the Level Editor, and perhaps modding as well. I'd be happy to DONATE more money for that. (Bought this game for myself and friends)
By the way... its a pipe dream and I know it, but, Local co op multiplayer? Possibility?
Stay cool.
Edit: Download Assets and you can find there..
Yeah, check out the 'Quick modding guide' sticky, you'll find the current assets folder to download and some help on how it works.
You can do that right now actually :)
All of the dungeon generation is done by picking stuff out of that generators.zip file. Inside it has a folder structure for every dungeon theme.
Adding a new random dungeon chunk is basically unzipping generator.zip, adding a new level .dat file to the right folder, and zipping it back up.
Dungeon tiles are all 17x17, I would load one of the existing dungeon chunks that is the right size and start from there.
so how do i test my level.?
but how do i edit that?
After you download that and save it into your Delver folder (the same one where the executable of the game is), you open the files I mentioned. To edit them I use Notepad++, but I think any text editor should suffice.
The "dungeons.dat" seems to be responsible for the overall generation of maps, so editing this file will change all your games new generated maps.