Teslagrad

Teslagrad

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Daniel Dec 12, 2014 @ 4:26am
The bosses are really ruining the game for me.
Normally the game is focused on clever puzzles with tiny bit of platforming mixed in for good measure. Yet there is nothing puzzle-y about the boss fights. It's quite easy to figure out what you NEED to do, but then you actually have to do it with hair-width precision... three times. You do exactly the same repetitive action three times and if you miss just a tiny bit you have to do it again.. and again and again.

I'm on the second boss now. The bird. it's perfectly clear what i have to do. warp inside her and punch her. warp through the wind. above the bots. through the lightning. repeat. Yet i'm attempting this boss for the 15th time a.k.a. the ~30th time for the while wind-bots-lightning sequence and every time i do a tiny mistake that puts me on the start. either i warp a little bit too early and get fried, a little bit too late and gets swiped or just misswarp and end up in a hole.

I'm really consider dropping the game despite enjoying the non-boss parts immensely. The controls in this game aren't nearly precise enough for it being anything except a puzzle game.. which is fine. But the bosses aren't puzzles.
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Showing 1-15 of 74 comments
Fredrik  [developer] Dec 12, 2014 @ 5:29am 
This is a common critique of Teslagrad.
At least half of the times, people that have been stuck, reply that they completed it, and changed their mind.

But yes, there are also some players that give up on it.

A technique that I personally use to beat Faradeus, is to jump off the edge when the egg bombs chase me, and blink back onto the platform. That way, the bombs don't blow up any of the bridges that could save me later in the bossfight.
Also, every time I need to blink through stuff that Faradeus has sent towards me, I make a small jump towards it. I feel it's easier to get the proper blink timing that way, and it makes sure the blink doesn't end too short because I hit the ground or something.


Good luck to you, if you decide to give it another try!
Last edited by Fredrik; Dec 12, 2014 @ 5:30am
pokepetter  [developer] Dec 12, 2014 @ 6:03am 
I'm pretty sure you can skip the boss by modifying the savefile located in Users\Username\AppData\LocalLow\Rain\Teslagrad\

Maybe try that as a last resort?
Daniel Dec 12, 2014 @ 7:32am 
That was really helpful actually. Thanks! Managed to take him out on the 3rd attempt. But i'm not backing out from the above. Whoever thought those guys were good idea deserves a slap on his wrist.

Don't get me wrong, i'm thankful for the help here, And i think that the game is very good in general. Now i can finally go back to the other, fun, parts of the game. I hope there aren't many more of those guys out there.
52pickup Dec 28, 2014 @ 7:25pm 
Sorry, but who are you to declare that the game IS and ONLY SHOULD BE focused primarily on the puzzle aspect of the game? Especially not even being past the SECOND BOSS only...how can you even make such audacious claims like that?

This is a puzzle platformer... It has elements from both genre. It's not just a puzzle game.

And alright, I'll bite. I didn't have too much trouble with the bosses. They served as a challenge, and refreshingly so, but nowhere did the thought cross my mind, "Alright, this boss is impossible," like other games commonly do whose main focus is its difficulty (eg. Super Meat Boy, Dustforce). I think you are just overreacting to the fact that you could not beat it on your first try.

Also this post might come off as a bit imposing because of the caps but just replace those with italics, since Steam forums have no such function.
Last edited by 52pickup; Dec 28, 2014 @ 7:27pm
Daniel Dec 29, 2014 @ 1:25am 
You really should read more closely what i wrote instead of going "Filthy Casual!" on me.
52pickup Dec 29, 2014 @ 3:39pm 
Well, thanks for agreeing I guess.
Internetzer Jan 5, 2015 @ 7:40am 
The bosses weren't ruining the game for me but I have to admit the bosses were the least fun thing in the game. The fight against the Eye was pretty awesome because it was mostly skill and there was no waiting time. The last boss however was pretty bad. There was no real balance in the fight. So if you were struggling with boss #2, don't get too excited for the last one...

Maybe you (devs) should reconsider the genre for the next time. A puzzle game doesn't need bosses like this (see Braid) and for a real challenging platformer, the gameplay, controls and bosses didn't match.
Basilard Feb 12, 2015 @ 12:57pm 
I agree that the floatiness to movement, especially in the air, and the tendency for opposite cloaking to lock you in a perpetual swaying motion, when it seems it should stick you steadily to a surface, make some segments annoying.

Originally posted by Daniel:
The controls in this game aren't nearly precise enough...
Terrenblade Feb 12, 2015 @ 9:09pm 
I request hit points, like 2 of them total.

On the eye right now, I've found he has more then one form, I die to anything. So now I'm trying to save vs rage quit. Not shure about the outcome.
Dark Ghost Feb 13, 2015 @ 6:56am 
I just past the second boss and found it a little hard but not impossible, glad that you improve your game and past him. The devs showed an interesting idea, infinite lives but you´re a glass cannon. If could be an interesting idea for other games too.
Bilateralrope Feb 14, 2015 @ 1:03am 
Would the boss fights go eaiser with a controller ?



Originally posted by pokepetter:
I'm pretty sure you can skip the boss by modifying the savefile located in Users\Username\AppData\LocalLow\Rain\Teslagrad\

Maybe try that as a last resort?
The problem is in knowing what edits would let me skip which boss.
OmegaDestroyer Feb 14, 2015 @ 5:27am 
I have the game on the WiiU and I have felt the same about the bosses, notably the second one. I failed many, many times trying to defeat it and was quite dismayed to discover it had more than 3 hit points. After being killed for the nth time, I decided to stop playing the game. It just stopped being fun for me. I can understand hard puzzles and the one hit point but boss fights are more tedious than anything else.
Powersource Feb 14, 2015 @ 3:29pm 
Seriously ♥♥♥♥ the eye. In phase 1 when he has one piece left and it goes on the top I'm pretty sure it's impossible to survive due to as soon as you destroy it you fall into the electricity.
Evilnapkin Feb 15, 2015 @ 2:13pm 
I actually did a few speedruns of this game back when it was new (through GoG), managed to get my time under one hour for 100% completion. The game is really easy once you know exactly what's required in each room, and every boss fight becomes a pushover (honestly the hardest one for me was always the first one, because it was easy to get messed up by box placement on the conveyor and get trapped as you're pushed into the furance). It just takes time to figure things out 100% in order to progress, this used to be the norm but with so many games just handing progression over these days, it's easy to see why so many newcomers would prefer to have a painless experience from A to B so they can say they beat this and move on to the next game asap. People don't like being challenged anymore, the market isn't as scarce as it used to be, there are a lot of games people want to get to and challenge is just perceived as wasted time.

It's worth doing once, though.

Honestly the worst thing about the game to me was needing 15 scrolls (I think it was 15?) in order to beat the game. Up until you get to the part that indicates this, scrolls just look like some optional thing, and if you're passing on most of them because you think "I just want to get through this", you get the tail end of the game to realize you now need to backtrack and collect more of those things you passed on, because the game made no effort to convey their importance to you until you were almost done the game. It's something I haven't really seen in games since the early days, it's a crappy way to pad things out and the lack of explanation is inexcusable.
Last edited by Evilnapkin; Feb 15, 2015 @ 2:36pm
Bilateralrope Feb 15, 2015 @ 2:35pm 
Originally posted by Evilnapkin:
It just takes time to figure things out 100% in order to progress,.

I'm stuck on the second boss fight. Once you figure out that you need to jump inside it, there is nothing left to figure out in the fight.

Instead, it's just a matter of me pushing through until I get lucky. Because with the timing this boss requires, it is going to be a matter of luck at me getting through. Luck that I hit blick at the exact right moment on the bomb bots. Not too soon and blinking into the bot, not too late and having the bot turn around and come for me.

If I wanted that kind of gameplay, I'd go play a game that has that difficulty all the time. Because the easy parts in Teslagrad would be boring.
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