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I have no idea what subpoenas are though
I have a big amount of summons, both the walking ones and the rotating guardian - with high summon movespeed, skillspeed, and triggering lightning bolts + magma orbs whenever a summon attacks or a guardian hits an enemy. Also got the elemental summons relic to make the walking summons ranged.
My game ends up having heavy fps drops (despite high spec pc) on the dps dummy cause of how many instances of damage it triggers, I assume. Also rarely happens on bosses when they survive long enough.
They feel balanced (to me) at endgame (5 Orange skulls, with x80 multiplier to abyss farming) and I am not fully geared out. There is a guide here on Steam where it has a screen shot of it doing 7006B dmg to the target dummy. I can't achieve those numbers while making sure the summons don't die...and don't personally like glass cannons so my build can stand still and take every hit and the pets don't die...basic def is:
110% res all on pets
approx 43.5% life regen/sec on pets
approx 16500 life on pets
75% res all
100% block with 50% taken
70% dodge
approx 25% dmg reduc
25% dmg goes to pets
Barrier on a approx 1.3 sec cooldown
Frozen slate with +skill duration so most stuff die in the first freeze
5023 hp/sec regen
And the passive that gives pets your block and dodge amount
I'd imagine you could go glass cannon with pets and rely on just nuking everything down before getting hit but...as mentioned I don't like that sort of playstyle and building that way, IMO, invalidates the purpose of having defense stats in the game.
Besides, after a lot of testing...you only really need about 50000M dps or so to comfortably (with enough defense) to do 5 Orange and x60-80 which is enough to get every piece of gear and chaotic it without much issue. It's slow with that kinda dps but feels safe.