Dark Hunting Ground

Dark Hunting Ground

You can't make a summoner build. Is it intended?
Summoners in this game don't trigger the effects on most hits or uses.

The boss effects of the map also don't occur at all (I experimented with boss effects that occur during freezing or hitting a fatal blow)

This is especially true when using general skills as summon skills.

You can't activate other skills when you hit it.

It does not cause buffs when used.


I've been making a build that utilizes subpoenas even if I get a frame drop. But I'm so unhappy that most of the effects haven't happened. Is this intended? I want to make the subpoenas build fun.!!
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Showing 1-7 of 7 comments
TIO. Jan 18 @ 2:35pm 
you can set skill trigger if it be trigger is work
느루 Jan 18 @ 11:33pm 
Originally posted by TIO.:
you can set skill trigger if it be trigger is work
Experiment with the Turret Slate and Fury Slate on the Sword Qi skill. Fury Slate doesn't trigger. Many other summons skills don't trigger the effect on hit. Also, the effect on use is the same.
Last edited by 느루; Jan 18 @ 11:36pm
Summoning is a giant mess of bugs (not blamming and totaly can see why some many interactions are difficult to configure) , some buffs woks on some summons, while other not on other summon, some times buff apply but don't show, ect
Robin Jan 20 @ 5:38am 
You can do that crazy summoner where you use magma and poison to just stack poison like crazy and get a lot of damage for very little investment. Got through the game from fresh start in under 3.5 hours, which is kinda insane imo

I have no idea what subpoenas are though
Sinistra Jan 26 @ 9:54pm 
Originally posted by Robin:
You can do that crazy summoner where you use magma and poison to just stack poison like crazy and get a lot of damage for very little investment. Got through the game from fresh start in under 3.5 hours, which is kinda insane imo

I have no idea what subpoenas are though
what build is that
Not sure if the game just generally isn't well balanced, but so far my summoner has just been deleting everything without any difficulty. Just arrived at first purple skull difficulty and went through abyss without any issue, everything just dies. And the difficulty increases feel like nothing more than another repeat of the same bosses.

I have a big amount of summons, both the walking ones and the rotating guardian - with high summon movespeed, skillspeed, and triggering lightning bolts + magma orbs whenever a summon attacks or a guardian hits an enemy. Also got the elemental summons relic to make the walking summons ranged.
My game ends up having heavy fps drops (despite high spec pc) on the dps dummy cause of how many instances of damage it triggers, I assume. Also rarely happens on bosses when they survive long enough.
Originally posted by Leopanther:
Not sure if the game just generally isn't well balanced, but so far my summoner has just been deleting everything without any difficulty. Just arrived at first purple skull difficulty and went through abyss without any issue, everything just dies. And the difficulty increases feel like nothing more than another repeat of the same bosses.

I have a big amount of summons, both the walking ones and the rotating guardian - with high summon movespeed, skillspeed, and triggering lightning bolts + magma orbs whenever a summon attacks or a guardian hits an enemy. Also got the elemental summons relic to make the walking summons ranged.
My game ends up having heavy fps drops (despite high spec pc) on the dps dummy cause of how many instances of damage it triggers, I assume. Also rarely happens on bosses when they survive long enough.

They feel balanced (to me) at endgame (5 Orange skulls, with x80 multiplier to abyss farming) and I am not fully geared out. There is a guide here on Steam where it has a screen shot of it doing 7006B dmg to the target dummy. I can't achieve those numbers while making sure the summons don't die...and don't personally like glass cannons so my build can stand still and take every hit and the pets don't die...basic def is:

110% res all on pets
approx 43.5% life regen/sec on pets
approx 16500 life on pets
75% res all
100% block with 50% taken
70% dodge
approx 25% dmg reduc
25% dmg goes to pets
Barrier on a approx 1.3 sec cooldown
Frozen slate with +skill duration so most stuff die in the first freeze
5023 hp/sec regen
And the passive that gives pets your block and dodge amount

I'd imagine you could go glass cannon with pets and rely on just nuking everything down before getting hit but...as mentioned I don't like that sort of playstyle and building that way, IMO, invalidates the purpose of having defense stats in the game.

Besides, after a lot of testing...you only really need about 50000M dps or so to comfortably (with enough defense) to do 5 Orange and x60-80 which is enough to get every piece of gear and chaotic it without much issue. It's slow with that kinda dps but feels safe.
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