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I do not understand one thing. Does this game not have an offline mode? That seems like a rather unfair and limiting excuse to prevent modded vehicles/items in career mode because it's to do with statistics and leaderboards, I could not care less about any of that and tbh I don't know anyone who really does at all, guess I just don't know people who care about achievements and leaderboards...
Is there no possible way to use vehicle or powerup mods in career in a seperate, offline save file or profile so I can have my modded career path for vehicles, power ups, skins, other mods, and my "online" career mode with just the regular vanilla content? I just want to go through it in fun new ways with new content without just being forced to use freeplay.
I hope someone can find a way to allow this as I am sure you could do this in the Beta and all the stats and leaderboards just got disabled, but the career mode would ofc save and allow progression.
If you want to go through career using mods then just finish it without mods, so everything is unlocked, and playthrough the events again with mods. It's pretty much the same thing, it just doesn't matter if progress is saved or not in that situation.
Hopefully they will improve CarMODgeddon mode and allow a modable career mode at some point in the future to solve all these issues. CarMODgeddon is unfortunately very bare bones as they were pushed for time putting it together and Nobby just wanted to make sure people could play with mod cars and levels in multiplayer at the very least when the game was coming out of early access. They want to have a lot more official suppoort for mods and hopefully after C:MD is released they will get more time to work on that aspect of the game.
Thinking about it, it would be possible to create a ZAD mod which enables career mode in CarMODgeddon mode, though it still wouldn't solve the save game issue.
In short, seperate saves for seperate game states, one entire save state that saves and allows progression but is purely offline and specifically designed not to upload anything (because there is no internet connection) and an entirely seperate save, that is vanilla, all online, and prevents access to career mode completely?
I really thought that the carmodgeddon thing would allow this...there must be a way to make offline saves, save, no upload, and allow content in career mode.
I understand you could do it that way but i hardly have the time these days to unlock everything for access, i'd rather take the time i have to progress slowly, unlocking modded content as i go like i could in other carmageddons.
Hopefully in the future something can be sorted out, even if it disables everything apart from career mode but allowed progress saving and any modded content.
I really wish they hadn't rushed the release, it should of come out end of last year at the earliest.
We all thought CarMODgeddon would be more encompassing than it is, this was just what they could achieve in the time they had. At the time of the game's launch cars and levels were mostly the only types of mods being made so they took priority, no point in adding ped support when peds couldn't be made, for example. Compared to the rest of the game's work, CarMODgeddon is low priority and a lot of work to support all aspects of modding safely because of how much of the game can be modded. Even just doing what they have done with it has led to unforseen problems, such as the data mismatch issue in multiplayer.
Even if they released it at the end of last year they wouldn't have had any extra time to work on CarMODgeddon mode. I've been pushing for more features and better functionality for it pretty much since launch and Nobby has been kind enough to forward all my requests on to the actual dev team but the unfortunate response has always been "we're far too busy to work on CarMODgeddon right now." I'm not complaining, I fully understand how small the team is and how big a job the work they've been doing is, but it's frustrating they don't have enough resources to put on it right now.
They've been plenty helpful with information about modding and Stanless have mentioned how they want CarMODgeddon to be all-singing-all-dancing, so their desire for modding to flourish is certainly there. It's just all they've been able to do in terms of improving CarMODgeddon mode so far has been to fix a game breaking bug we discovered with the TDX textures of mods not being loaded in CarMODgeddon mode (thank god for Errol reverse engineering the older IMG format for us to use temporarily until it was fixed) and changing the package format from ZAD to ZIP to avoid confusion with the main ZAD files. Even those weren't exactly quick coming despite being a pretty simple change. It really sounds like it's been non-stop crunch there for the past couple of years.
Like I said, hopefully once C:MD is released they will have more resources to put towards CarMODgeddon mode. There's lots of improvements which could be done for it and lots more content types which should be supported. What would be great is if they support total conversions properly and let mods have their own career modes. It would be awesome to see an SoD style TC for it or if I could turn the C1 car and level ports I've been working on into a full TC with menu and career.
I started fiddling with enabling Career mode in CarMODgeddon mode earlier, btw. It works so I just need to make sure it has everything unlocked, it matches the opponents to the tier you're playing instead of the highest unlocked tier and try to make it throw in the mod cars too. That should be suitable for a rudimentary CarMODgeddon career mode at least.
Especiallly with the console release they want to improve so much...I am devastated at the 54/100 on metacritic for the game...even though deep down, no one should care but I bet it really upset the guys at dev because it DOES affect sales, DOES affect the devs protrayel and gives the game a bad name, even if in reality the game is a lot better than a 5/10. Hopefully it time, they keep on expanding, improving, updating and supporting this game for a long long time to come, just like the older games.
Also, bit off topic but, C:MD is just an update to C:R right, not a completely new game? By which I mean the content will just update over C:R when it releases, correct? I hope so anyway I don't want them making a completely seperate game of the same game but as two seperate titles...I.E...doing what Planetary Annihilation did with it's "Titans" expansion, essentially a re-release to get around negative steam reviews, sucked that I paid £90 for it and they release a standalone seperate game lol, at least it was free but seems really bad to seperate them up.
Mods become pointless because there isn't much fun only using them in a sandbox races, not in an actual career wich is the main appeal. And career become pointless because after a single playthrough you saw it all, plus there isn't that many cars and you get them too easily now and mods was one of the only ways to counter it. "Car collecting", wich was a blast in Carma2, become tedious now not only because you get them for free by defeating them and don't actually has to earn the credits battling countless races, but there are fewer cars nows compared to what was possible in a modded Carma2 career (the way it was most fun to me).
Modded Carma2 was the series prime even today in my personal opinion. To me it always was more about collecting fun and crazy new cars than actually finishing the campaing itself. I played and replayed the same scenarios countless not only to get a new car, but also to earn the credits to purchase it. With tons of modded cars, the campaing could last as much I want and the replay value and excitement of purchasing a new car was almost infinite. Carmaggedon: Reincarnation does almost everything right over Carma2, minus this very important part of car collecting wich kept me playing Carma2 for ages while Reincarnation became a "what's the point?" after just a couple of hours... by chosing the way you earn new cars of Carma1 instead of Carma2 it didn't went 'vintage' to me, it just went antiquated: it choosed and older and least inspiring formula when a better one already was in front of them. To make things worst, by removing modded content from the career, a single player career, it crippled not only the game longevity but the fun itself, since both the cars you face and the cars you drive becomes repetitive faster and you wont be getting that crazy car you saw in a mod page.
Back in Carma2 I must had spent as much time tweaking the files that I spent playing, only to get the best balance of the modded cars I downloaded and putting their performance at my own taste... and it was very funny to after all that work play a campaing on the way I want it, on the way it suits me. Reincarnation just took it away by problematic design choices that I can't understand why they choosed it, and to make it even more bitter the gameplay actually is very good, so they got so close but still so far...
If they actually release a DLC or something with the gameplay rules like that in Carma2, where cars costs credits earned in races and you actually being able to play a singleplayer career with modded files, I would even pay the double of I already paid for Reincarnation, just because I know the game will rock my balls out just like Carma2 did... or even better! Carma Reincarnation still can be perfect and the best Carma ever to me, it just need a little bit of tweakening from the devs and it will totally overcome the status of "remake" to be a true "reincarnation"... because so far it is more to "pointless"...
I wanna make all the cars not slide around so much and with much better handling.
I just got a tad scared cause that day the Computer would NOT shut down and it stayed ON while monitor and everything else was OFF :p