Fattening Career
This Community Hub is marked as 'Adult Only'. You are seeing this hub because you have set your preferences to allow this content.

Fattening Career

RustyWheel Dec 30, 2024 @ 2:52pm
3
Less Repetition
I applaud the effort and creativity put into the game so far, but having to cycle through the same scenes over and over again until the random engine finally triggers the introduction to a new scene will just lead to people quitting in frustration.

Secondly, having some kind of relationship meter to match the weight stages would help.
< >
Showing 1-4 of 4 comments
bladerune9  [developer] Dec 31, 2024 @ 2:21am 
Hey RustyWheel,

Thank you for your feedback on the demo.
Reducing repetition in between events is something I'm working on.
Here are the steps I'm taking to achieve that.
- Creating more variety between stages in the repeatable events. (Like Trista or Katrine having more trouble working out as they grow larger.)
- Give the player more choice of who to spend time with. (Creating a choice of who to work out with when visiting the gym, More choices of visiting the characters' homes, Choices of who to ask out on dates.)
- Finishing events for all the characters who currently don't have events for all their stages yet. (Waiting on Marie's next event is much less of frustrating experience if there are a bunch of other events for other characters popping up in between.)

A relationship meter is not something I have planned currently. I can't really think of a way that would add something to the game. Feel free to suggest how you would think that would work in Fattening Career.

I wish you a great 2025!
Bladerune9
Thanks for the response. I had a couple of thoughts on the repetition while playing the game.

The reason I mentioned a relationship meter is because right now basically only mechanic unlocking the events is the amount of weight gained which I get, but part of this also involves getting the women to trust the player. Yes, strength and charisma come into play as well, but those are not influenced by dialogue choices with the women.

I changed some of the scripting logic to eliminate the weekly calls and it made my quality of life in the game much easier. I think the easiest way to eliminate the weekly calls would be after a certain number of declines the calls would decrease in frequency. I also increased the amount of weight gained with the super meal to speed things up, but keep enough cycles happening not to miss anything.

2 declines in a row - calls drop to every other week
5 declines in a row - calls stop altogether until the player does something positive to build back up the relationship

Other dialogue choice during some of the events that get unlocked with the other stages or when they come into eat could be used to build the relationship back up.

For example if they are in a no call stage there could be a "I miss you.." dialogue that pops up in which the player gets the opportunity to add points to the relationship.

This is where a relationship meter could come into play as it could be used to track what the different's women's attitude are towards the player.

It can also be used to provide additional dialogues options to build up or break down the relationship. For example one of the women may only do anal if the relationship is at a high enough score once one of her sex scenes is unlocked.

It can also be used to increase the amount of weight gained per meal.

Without posting a spoiler it is definitely something that could be used in the Natalie scenario.

Something else that can be done is just putting a random generator on both the calls and the evening shift ending so they don't always fire. For example at the end of the shift could be something like a roll of 1 -10 where anything greater than 2 results in heading home.
1. Event with a waitress
2. Phone call from one of the other women

This will greatly reduce the repetition of the end of shift scenes. The same logic could be applied to the calls as well where instead of assigning them a different day if someone has unlocked 5 of the women the die roll would be a range of 1-15 and the player would only have a 1 in 3 chance of getting a call.

Lastly keeping the random option in place for Lyn's scenes regular scenes to occasionally include the x rated ones would help provide more than just the same two options once unlocked.
Last edited by RustyWheel; Jan 2 @ 5:11pm
toasty66 Jan 12 @ 4:01pm 
love the feed back from RustyWheel always loved full figured women .I would like to see some ability to sculpture the figures of all the girls using food gym and fun. Being able to work on different body parts and shape a really sexy overall shape would be fun.
Originally posted by bladerune9:
Hey RustyWheel,
- Creating more variety between stages in the repeatable events. (Like Trista or Katrine having more trouble working out as they grow larger.)
- Finishing events for all the characters who currently don't have events for all their stages yet. (Waiting on Marie's next event is much less of frustrating experience if there are a bunch of other events for other characters popping up in between.)
Bladerune9

These are very good, thank you. Repeating the EXACT same sequence more than once or twice is not good, A hundred times is a painful grind.

Having said that, it's a credit to your game that I've stuck with it so far anyway!

Originally posted by bladerune9:
Hey RustyWheel,
- Give the player more choice of who to spend time with. (Creating a choice of who to work out with when visiting the gym, More choices of visiting the characters' homes, Choices of who to ask out on dates.)
Bladerune9

Please do this. A couple of the characters I'm not really interested in, but the game seems to force me have a relationship with them like it or not. Makes sense with characters that are part of the main quest, but players should be able to ignore some of the peripheral characters without being confronted all the time.

Also bug report, (that you're probably aware of): The face that shows up when you get a call has no relationship to who is calling.
< >
Showing 1-4 of 4 comments
Per page: 1530 50