Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On that note I want to talk a bit about the points you made.
1. Time Progressions: A smaller event that would only occupy half a timeslot is a good idea, but I think it might be better to work on this issue from another end. There are a few activities in the game currently that feel like either a waste of time or they repeat too often. The university classroom sequence is probably the biggest issue in this regard. I am working on a few solutions for this currently.
First off, the university classroom sequence is getting a large overhaul where there are more choices in what you would want to do during this time. In this current version you have the option to hangout with Hari, but in future updates there will be two additional characters with whom you'll be able to spend time.
Daisy's lessons will also be more more engaging, with some new events, quizzes and some guests who will teach you a thing or two.
2. The Gallery(The stats menu): Your suggestion would be the ideal solution, but having an intractable 3D model is not something that is easily done in the visual novel game engine I use to make the game(it might not even be possible at all).
Thus I decided to add two options to the portrait, an option to undress the character and an option to turn the character around. The undress option will be locked until you have progressed through the character's story enough.
Another thing that I'll add in a later update will be the option to see the stats from a previous stage, so that you can also compare the numbers.
3. Having shown options when there is only one: This is an interesting point you make here. I'll honestly have to poll what others think about this. I could see people wanting to know where there might be unlock-able options. But like you said it might be better not to show it because people might feel like they are missing out on something. I have yet to decide on this.
A Guide would probably a good idea when the game is finished.
4. Daisy's lectures: I touched on this point before, there will be some visuals and guests to make this part a bit more interesting. drawings on the board is a cool idea though, I'll have to see if that would work with what I had planned.
5. Minigames: I am not sure if people want to have to do minigames in a game like this. But more interactivity is definitely a thing I would like to achieve, I think it can be done without minigames though.
6. Different foods: While this options is very cool, it is certainly something I would love to have in the game. I would have to make all the food the characters eat line up visually with what you give them. I'm not sure if that is worth all the extra time spend on making all those extra visuals.
This might be something I'll eventually get to if the game is finished and I feel like adding more to it.
Daisy's stuffings are going to be changed in design, where you'll no longer choose a specific food for her to eat. They also only happen on Fridays. You'll have three options, 1. Give her nothing 2. Give her a small offering 3. Give her a large offering
These offerings will be taken away from the amount of food you are holding with you.
Even if you offer her nothing, the rest of the class still has brought her something.
Daisy will choose herself what she'll be eating, and the more you offer the more she eats and the more stuffed she gets.
7. Reading books: Books are kinda wack in the in this current iteration. Having the character reflect on the part they read with a bit of dialogue is a really good idea, I'll certainly add that. Besides that though, I think there needs to be something else changed about the book system, and I haven't yet decided on how to make the system better.
I'm glad you enjoyed the game so far, feel free to give more feedback whenever you feel like it.
Thank You,
Bladerune9