Risen 3 - Titan Lords

Risen 3 - Titan Lords

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A balance mod for Risen 3-Titan Lords
Anyone who played Risen 3 thoroughly will notice this game has a lot of balance issues.And the goal of this mod is to solve part of them.For now it's impossible to change the game's basic settings,thus not too many changes can be made.

First of all,thanks to Baltram from World of Risen,he made the modding tool and tutorial so that mods can be created.

Below are the changes I've made for the game.


1:The way how permanent potions work

In vanilla game,perma-potions directly increase your main attribute,while all attributes are capped at 100,you just need to increase all attributes to around 60,then use potions to have them all maximized.This renders glory almost completely useless in the latter half of the game.

So I changed all perma-potions,to make them increase your derived attributes instead(e.g. ranged perma-potion now increase musket and shotgun attribute),just like Risen 2,although with reduced effectiveness(3 points only).

With one exception,toughness perma-potion will increase your maximum blood,not defense attributes.

also,all healing items have their regeneration value reduced slightly,due to the game offers those things more than abundant.


2:The capability of crew members have been reduced,except Jaffar.

I reduced their damage by 40%,blood by 10%,damage resistance by 20%,approximately.


3:Most creatures are more tough,deal 20% more or even higher damage,except low level ones.They also reward various glory after been killed.

In vanilla game,there are only 4 tiers of creature(with several exceptions)

Tier 1,75 blood,rewards 50 glory after been killed;
Tier 2,100 blood,rewards 100 glory after been killed;
Tier 3,125 blood,rewards 200 glory after been killed;
Tier 4,150 blood,rewards 400 glory after been killed;

Blood of creatures except tier 1(rat scavenger,etc.) have been approximately doubled.Also,in order to bring variety to the game,even creatures from same tier will have slightly different amount of blood,and their glory reward are altered accordingly.

Note
I was only able to alter general creatures,the stats of quest-specific creatures have not been changed(that requires too much time),like the first dragon snapper on Crab Coast.


4:pistols and crossbows stats

Pistols now have 5 seconds of cooldown time,8 seconds for crossbows. Good pistols and crossbows deal more damage.


Download Link:

https://drive.google.com/file/d/0B_sSG59FZ9O6d2ctUzgxTE1iTUE/view


Installation:

unzip the file and put both "7_na_sec.pak" "7_na_tpl.pak" into
"C:\Steam\steamapps\common\Risen 3\data\packed" folder,or wherever you have the game installed.


The adjustment of creature blood requires to start a new game,all other adjustments are immediately effective.please let me know if there is any problem.
Dernière modification de Serchine; 9 févr. 2015 à 17h02
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Affichage des commentaires 1 à 13 sur 13
Whoa, this looks FANTASTIC! A thousand thank yous to you! I'll cook up a YouTube video demonstrating it shortly as soon as I've had time to play around with it a bunch.

The infinitely spammable roll-dodge is really the serious problem in the game left! Sadly, I don't think that can ever be fixed. Awe well.
still game is not done, wiht mods yet to play it,i stop at mid of the game,becouse of the easy game play,have no sence to play it when there is zero challenge on hard,hope moders can do something with roll and add more stronger mobs or something to make game a bit harder
Thanks a bunch, man (or woman, can't tell from your username or avatar)! Between your mod and the patch they released yesterday, which (kinda) took care of the roll/dodge problem, I'm finally finding some real enjoyment in this game's combat. :r3goblet:
I did not even noticed there was a new patch.
New Feature:
- New difficulty mode "Ultra". In Ultra mode the player is not invincible anymore while evading

I definetly like this. I'll have to give the game another round now with that and this mod.
Hi there, is this compatible with "Food variety" mod from Baltram?
Awe sad, this mod is fully compatible with the new patch. You can still chain health potions (alcohol) together without a cooldown on Ultra difficulty :(.
ydraig a écrit :
Awe sad, this mod is fully compatible with the new patch. You can still chain health potions (alcohol) together without a cooldown on Ultra difficulty :(.

Well,I think it's because of I changed the property of potionss which overrides the new patch's setting.I'll update the mod later.
Also I missed changing the stats of several creatures,like Silverback,Skeleton,will be fixed too.
Emperor's Fist a écrit :
Hi there, is this compatible with "Food variety" mod from Baltram?
No idea.Although I played each Gothic game more than once,still I actually like the idea of provisions,which makes foods useful through the entire game.
However you can try both,there wont be any harm.If the file names are identical,change my mods number from "7" to "8".
Dernière modification de Serchine; 9 févr. 2015 à 17h03
Serchine a écrit :
ydraig a écrit :
Awe sad, this mod is fully compatible with the new patch. You can still chain health potions (alcohol) together without a cooldown on Ultra difficulty :(.

Well,I think it's because of I changed the property of potionss which overrides the new patch's setting.I'll update the mod later.
Also I missed changing the stats of several creatures,like Silverback,Skeleton,will be fixed too.
Oops, I meant "it's *NOT* fully compatible..." I really should learn how to proofread, haha. But Serchine, I absolutely love your mod! Especially the way you tweaked permanent potions/flowers. I've spent literally dozens of hours with it. Thanks again!
Whats the differance between this mod and the ai and balance mod on nexus?
Nate Bonnet's mod is much, MUCH more hardcore and extensive, and the AI mod greatly (imho) improves combat in ways Serchine's does not.

However, while I would strongly recommend running the game with Nate's AI mod his balance mod is almost a bit too much, even for me... it tries to force Night of the Raven-level difficulty for a game where, imo, it doesn't really work.

Also, if you've got a decent computer, check out the texture mods and that weather mod as well; they can make the game look amazing.
ydraig a écrit :
Nate Bonnet's mod is much, MUCH more hardcore and extensive, and the AI mod greatly (imho) improves combat in ways Serchine's does not.

However, while I would strongly recommend running the game with Nate's AI mod his balance mod is almost a bit too much, even for me... it tries to force Night of the Raven-level difficulty for a game where, imo, it doesn't really work.

Also, if you've got a decent computer, check out the texture mods and that weather mod as well; they can make the game look amazing.

Ok so this mod and what about his ai mod is it good?
Nate's mod is imho the better
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Posté le 24 janv. 2015 à 12h43
Messages : 13