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morgannin03 did a video?! Man, I talked to that guy on one of the DeepSilver streams of the game, lol. I remember "morgannin", "Sker" and "gamerz_gal".
Maybe it's not about how much damage you do, but the other way around... Hmm...
One thing I noticed on hard is that the enemies were -often- attacking at the same time, but maybe it was just me being "lucky".
*about that thread, the OP obviously hate the game or even the series - who knows - but since he has "the mouse icon" I gave him credits, but guess what? Just another troll, with private profile and all... I actually do know people that buy some games just to go to their forums and talk ♥♥♥♥. It's a thing, believe me. I would never buy CoD just to go there and say "who plays this ♥♥♥♥?". It's just... dumb.
SO, back to my thoughts on the Risen 2 islands...
I just finished Antigua on Risen 3 and I must say that it was really fast. Not because I'm familiar with the game/combat, but because I think that was designed to be like that: a fast travel between islands you already visited in the previous game!
I can confirm that it doesn't use the "same" assets at all, but upgraded ones. The trees, the walls, objects... they all look better in Risen 3. Going to the tech/nerd/geek talk, Antigua treats Parallax Occlusion Mapping as ♥♥♥♥! You saw those rocks/floor at the port? Dat roof?! and then we have APEX clothing now too, damn!
They don't look the exact same thing to me...
http://steamcommunity.com/sharedfiles/filedetails/?id=298862567
http://steamcommunity.com/sharedfiles/filedetails/?id=301740003
Well, when you finally complete the quests there, take a closer look on how some objects are broken or out of place to better suit the "invasion/attack from the Shadow Lord" story/moment. At the end they are all talking about rebuild the island, especially the port and things like that, and then you go to another island... But when you do come back to Antigua most things are fixed! (the fornitures are back on place, broken things are fixed and so on). I was like OMG!?
Details, b!tches, de -f ucking- tails. That's why I love Piranha Bytes.
By the way, I'm not sure if that part is actually a spoiler, but I don't want to mess with anyone, so... xD
As someone who enjoyed Risen 1 a lot, am I likely to enjoy Risen 3? It was the exploring and OP magic that hooked me in Risen 1.
I tried the demo for Risen 2, but was completely turned off by it, so I never played it.
To be honest, Risen 3 looks rather amateurish in a lot of respects, especially the animation and voice acting. Getting past the amateurishness, does it have the same good points as Risen 1? Right now, I'm wondering if I'll regret dropping some loot on Risen 3 were I to do so...
Brilliant post. Thank you, good sir!
I revised my original post to reflect how important Kick is to Risen 2's combat system. I'd also like to say that Risen 2 DID have some unique AI behaviors that made many enemies feel distinctly different (something I really loved about Risen 1), even though a lot of it wasn't obvious at first (I think due to the spamming basic attack). For example, Warthogs back away and then try to ram you which can't be blocked like most attacks, but you can move to the side and whack them. Even the crab thing, you can only knock them over when they are in a raised-up stance, not whenever you want.
I admit I should have replayed Risen 2 more before making this analysis instead of depending on only my 4-5 hours of playing and researching what others had to say about the combat. I'm now replaying it to get a better perspective on what some of its defenders like kaay have been saying (and to refresh my memory on characters that reappear in Risen 3). As is typical with PB games, the combat DOES get better once you get things like strong attacks and kick, but there are still some things I really don't like about it (like the basic combo spamming, the near-useless dodge roll that I honestly wish I could just disable so kicking was easier to do without rolling accidentally, and the higher overall need to have a companion with you for many fights compared to Risen 1 where you were solo 95% of the time). I will continue to revise the original post if I discover any new details or change any of my opinions while playing through more of Risen 2 and Risen 3.
Keep in mind that this was implemented by PB post release thanks to the mewling, entitled masses unable to figure out a simple combat system. I'm not a fan of the roll either, and it's unlikely PB is as well. I'm actually PRETTY sure there IS a way to disable it, but I can't remember right now. I'll do some digging.
Or stuck to their guns and left dodging out... You know, the game in this genre that has, in my opinion, the absolute best combat system - Dragon's Dogma - has roll dodge restricted to only specific classes, and the other classes are still quite effective and fun to play without it. Despite what it might seem from playing Dark Souls and Witcher 2 a lot, a rolling dodge move is not essential to having a solid combat system.
I do agree with them adding in the ability to block monster attacks with your sword though in that Risen 2 patch - I can't imagine how frustrating this must have been without the ability to dodge OR block attacks on creatures, which you honestly spend a lot more time fighting then weapon-wielding humans.
The game had a distinct survival feeling to it, the player had to think twice before engaging any creature (or human for that matter). Every single quest was a challenge and you had to break your head to find a working strategy, but to me it felt quite realistic, those monsters were actually very deadly and the player was no hero at all.
After the change i could just go ahead and attack anything i wanted without much fear of failure.
Before the change the game was indeed very difficult and above all the player almost never felt like he had the upper hand, he was barely surviving, at least in the early game.
The truth is that most people dont like this kind of feeling in games, so i dont blame anyone for bashing Risen 2 the way they did. Risen 2 in its original form was an interesting experiment in game design that i enjoyed a lot, my only regret is that they applied the change when i was still early in the game.
Really? I didn't know that. Well there you go then, so Risen 1 had it right and then they doubted themselves and followed the example set by others like Wither 2 when they should have stuck with the superior dodging system they already had.
I have to say though as I'm playing through both Risen 2 & 3 right now, that in Risen 2 I pretty much gave up on dodge altogether, its never actually needed, and in Risen 3 I only really use the dodge for breaking out of the stagger animation when my block is hit by a powerful blow. The Risen 3 dodge really didn't need the massive invincibility frames it has...