Risen 3 - Titan Lords

Risen 3 - Titan Lords

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FlyinJ Aug 14, 2014 @ 8:18pm
Very jerky camera ONLY when rotating while walking
This game runs buttery smooth in every respect. I can rotate the camera around while standing still, and it runs at a smooth 60 fps. I can walk forward, the same.

However, as soon as I rotate the camera while walking, it stutters and gets very jerky. This only happens when moving it left or right. If I move it up or down while walking, it's super smooth.

I read the entire stuttering thread, and tried all the solutions in there and nothing works for me. I also tried all graphics settings in the game, from lowering the resolution to modifying all details from hight to low. This behavior happens to me if I use a 360 controller or the mouse.

Anyone else having this particular problem?

My system:

660ti
Windows 7 64 12 gig ram
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Z28Scott Aug 14, 2014 @ 8:50pm 
I am having this exact same problem. It seems most noticeable when using a 360 controller and changing the direction I'm moving while panning the camera.

I've also tried all the recommended solutions. Disabling hyperthreading, editing ini, adaptive vsync, setting core affinity, etc. All to no avail.

Interestingly, if I draw a weapon and hold parry, then I can move around and the camera remains perfectly smooth. Based on this, it seems like it isn't an engine limitation, but perhaps a bug that could be fixed in a patch.

This is on a 3770K/GTX 680.
FlyinJ Aug 14, 2014 @ 9:18pm 
I just found something very interesting.

Try this:

Hold your walk analog stick only slightly forward so your character is just walking. Try rotating the camera now... it's totally smooth for me.

Now, move it slightly forward so the character is running. But not all the way, just to the point where he is running. Try rotating now. This is also smooth for me.

Push full forward on the walk stick, and try rotating again. Now it's hitching all over the place.
FlyinJ Aug 14, 2014 @ 9:30pm 
I just hooked up my Dualshock 4 using the DS4 to XInput driver hack.

It reduces the jerking and hitching substantially, even with full forward move stick. It's still there though, just very much reduced.

Definitely something wonky is going on with the game's controller code. Seems like maybe a deadzone issue?
Z28Scott Aug 14, 2014 @ 9:46pm 
That is an interesting find. I'll give it a try when I'm back at my PC.

It makes me wonder if there is any third party software for calibrating the deadzone/analog range of XInput controllers.
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Date Posted: Aug 14, 2014 @ 8:18pm
Posts: 4