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I still take damage even if he didn't touch me yet."
--- should not be a thing.. that sounds like the game draws in delay to what the engine says
hitboxes are hitboxes and if 2 hitboxes don't touch the engine can't calculate damage ( plain and simple )
so to take damage even though there are no hitbox connections would mean that the engine already has a confirmed connection and calculates damage but the connection itself hasn't been drawn on the screen yet...... which obviously is a problem :)
( this can occur in online multiplayer games due to latency but not in singleplayer games )
--- as far as rolling goes
not sure if it changes aything on ultra... but form what i can tell, enemies use their entire array of movesets ( most of them are even focussed on heavy hits )
in short they start out with a heavy hit ( the one that requires a build up time indicated by the orange glowing on their hand ) to break your guard and then follow up with a quick jab to damage
basically roll in any direction around the end of their build up and they will miss ( keep some distance at all times regardless so they have to leap towards you giving you more time to roll )
any moveset is done in "3"s..... if they atart an attack it's safe to assume they follow up with 2 more... so roll 3 times and then counter in the moment they need to start the next moveset
( if in the right position you can stab them while they are in buildup phase and iterupt them, dealing damage at the same time... note they will quickly counter that with a fast attack of their own !! )
the main problem with this game is the softlock... the game autoaims you on an enemie
HOWEVER it also autoaims all enemies on you
no matter where they stand if within lock range they will ALWAYS fly towards your person without failng
( rolling at the last moment makes them miss, but that's the only thing that makes thme miss .... doing anythign else WILL make them connect with you )
---- ofcourse all this applies only to humans / humanoids
( termites and creatures alike just attack and spam attacks and dion't follow swordplay rules ( since they have no swords :p ))
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but yeah
rolling at the last moment should prevent damage
and damage should never be calculated before the actual drawing of connecting hitboxes ( if it does this, it's doing something wrong )
if you are blocking and they do heavy attacks ( for instance the wild birds doing charged attacks or kicks ) you can't really block those
they will break your guard and do some damage alongside it ( in fact a lot of wild animals seem to have this ability... it's like they are blessed with chipdamage :p )
i can't say since i can't see what you see... but maybe you get chipped on those attacks and feel like you shouldn't ? ( although those are within the gamedesign )
I am playing on ultra difficulty, does that affect dodging?
yes it does. ultra difficulty REMOVES iframes completly from dodgeing. its exclusive to that difficulty. so if you want to avoid dmg you need get out of the enemies hitbox which is needless to say very difficult on certain enemies.
or just use a rifle/shotgun and kill everything before it even gets to you XD
certain enemies require certain roll directions to avoid getting hit on ultra. it depends on the enemy and the attack they are using.