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- Better resolution of textures for character objects, environment objects, foliage, terrain, particle effects, characters, monsters and other game models.
- Better design distance and visual range
- Larger cache, for a smoother frame rate and less LOD streaming
- Introduction of new cutting-edge post-processing effects such as bokeh depth of field and HDR bloom
- Addition of a more graphically realistic and physics-based cloud rendering technique that adds even more spectacular skies and sunsets to the dynamic day-night cycle.