FATAL FURY: City of the Wolves

FATAL FURY: City of the Wolves

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I guess we are back to being forced to...
. . . match WiFi players, see they lag (obviously), then read a book until the match is done, and finally go to profile > block player

Jeez SNK, are WiFi icons so hard to code ? ? ?
Last edited by mercureXI; May 3 @ 9:35am
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Showing 1-5 of 5 comments
Sifumgb May 3 @ 2:27pm 
Yes it's annoying. Get fed up with yo-yo rollback with it. Sometimes the teleporting is quite obvious. Amazed they haven't sorted this either. They had enough call for it with Kof XV. Also, as Justin Wong repeatedly showed in slo-mo, moves regularly go straight through and are not connecting. Collision detection also needs major work. It's bad enough with the crap input delay and timing built into the game, but wireless takes it to a whole new level!
The simple solution is to turn crossplay off, as most console peasants are on Wi-Fi. That still leaves the odd "laptop gamer" out, but those are few and far between and can easily be blocked.
Such QoL options (just like RANDOM SELECT for stages once you hop online), should be mandatory in 2025.

Sometimes I wonder if the guy responsible for that stuff in SNK games, is drunk or something.
Originally posted by mercureXI:

Sometimes I wonder if the guy responsible for that stuff in SNK games, is drunk or something.

I know right? Like, does he even pay attention to what is going on in the gaming world? SNK ALWAYS drops the ball Consistently.
The funny thing being, WiFi geniuses teabagging since I just drop the controller when I see the 0-7f rollback hiccups, not getting that :

1) no one likes playing such garbage match and it's on them
2) they get blocked no matter what after the match
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